TRAITS
AmphibiousThe dragon can breathe air and water.
Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
ACTIONS
MultiattackThe dragon makes three Rend attacks. It can replace one attack with a use of (A) Repulsion Breath or (B) Spellcasting to cast Guiding Bolt (level 2 version).
ACTIONS (cont.)
RendMelee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.
Lightning Breath (Recharge 5–6)Dexterity Saving Throw: DC 19, each creature in a 90-foot-long, 5-footwide Line. Failure: 55 (10d10) Lightning damage. Success: Half damage.
Repulsion BreathStrength Saving Throw: DC 19, each creature in a 30-foot Cone. Failure: The target is pushed up to 60 feet straight away from the dragon and has the Prone condition.
LEGENDARY ACTIONS
Legendary Action Uses: 3 (4 in Lair)Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Guiding LightThe dragon uses Spellcasting to cast Guiding Bolt (level 2 version).
PounceThe dragon moves up to half its Speed, and it makes one Rend attack.
ThunderclapConstitution Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 10 (3d6) Thunder damage, and the target has the Deafened condition until the end of its next turn.