Mummy Lord [1/3]Undead · CR 15
Mummy Lord [1/3]Medium or Small Undead (Cleric), Lawful Evil
STR+418
DEX+010
CON+317
INT+011
WIS+419
CHA+316
AC17
HP187
CR15
SPD30 ft.

TRAITS

Legendary Resistance (3/Day, or 4/Day in Lair). If the mummy fails a saving throw, it can choose to succeed instead.

Magic ResistanceThe mummy has Advantage on saving throws against spells and other magical effects.

Undead RestorationIf destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an

Mummy Lord [2/3]Undead · CR 15
Mummy Lord [2/3]Medium or Small Undead (Cleric), Lawful Evil

TRAITS (cont.)

Undead Restoration (cont.)unoccupied space within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.

ACTIONS

MultiattackThe mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.

Rotting FistMelee Attack Roll: +9, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Channel Negative EnergyRanged Attack Roll: +9, range 60 ft. Hit: 25 (6d6 + 4) Necrotic damage.

Dreadful GlareWisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 (6d6 + 4) Psychic damage, and the target has the Paralyzed condition until the end of the mummy’s next turn.

Mummy Lord [3/3]Undead · CR 15
Mummy Lord [3/3]Medium or Small Undead (Cleric), Lawful Evil

REACTIONS

Whirlwind of SandTrigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn.

LEGENDARY ACTIONS

Legendary Action Uses: 3 (4 in Lair)Immediately after another creature’s turn, the mummy can expend a use to take one of the following actions. The mummy regains all expended uses at the start of each of its turns.

Dread CommandThe mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can’t take this action again until the start of its next turn.

GlareThe mummy uses Dreadful Glare. The mummy can’t take this action again until the start of its next turn.

Necrotic StrikeThe mummy makes one Rotting Fist or Channel Negative Energy attack.

Mummy Lord [1/5]Medium or Small Undead (Cleric), Lawful Evil
CR15
17Armor Class
187Hit Points
30 ft.Speed
STR18+4
DEX10+0
CON17+3
INT11+0
WIS19+4
CHA16+3

Initiative. +10

Senses. Truesight 60 ft.; Passive Perception 19

Immunities. Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned

Vulnerabilities. Fire

Languages. Common plus three other languages

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the mummy fails a saving throw, it can choose to succeed instead.

Magic Resistance. The mummy has Advantage on saving throws against spells and other magical effects.

Undead Restoration. If destroyed, the mummy gains a new body in

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Mummy Lord [2/5]Medium or Small Undead (Cleric), Lawful Evil
CR15
17Armor Class
187Hit Points
30 ft.Speed
STR18+4
DEX10+0
CON17+3
INT11+0
WIS19+4
CHA16+3

Traits (cont.)

24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.

Actions

Multiattack. The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +9, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

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Undead
Monster card
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Mummy Lord [3/5]Medium or Small Undead (Cleric), Lawful Evil
CR15
17Armor Class
187Hit Points
30 ft.Speed
STR18+4
DEX10+0
CON17+3
INT11+0
WIS19+4
CHA16+3

Actions (cont.)

Channel Negative Energy. Ranged Attack Roll: +9, range 60 ft. Hit: 25 (6d6 + 4) Necrotic damage.

Dreadful Glare. Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 (6d6 + 4) Psychic damage, and the target has the Paralyzed condition until the end of the mummy’s next turn.

Spellcasting. The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks): At Will: Dispel Magic, Thaumaturgy 1/Day Each: Animate Dead, Harm, Insect Plague (level 7 version)

Reactions

Whirlwind of Sand. Trigger: The mummy is hit by an attack roll.

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Monster card
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Mummy Lord [4/5]Medium or Small Undead (Cleric), Lawful Evil
CR15
17Armor Class
187Hit Points
30 ft.Speed
STR18+4
DEX10+0
CON17+3
INT11+0
WIS19+4
CHA16+3

Reactions (cont.)

Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the mummy can expend a use to take one of the following actions. The mummy regains all expended uses at the start of each of its turns.

Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can’t take this action again until the start of its next turn.

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Monster card
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Mummy Lord [5/5]Medium or Small Undead (Cleric), Lawful Evil
CR15
17Armor Class
187Hit Points
30 ft.Speed
STR18+4
DEX10+0
CON17+3
INT11+0
WIS19+4
CHA16+3

Legendary Actions (cont.)

Glare. The mummy uses Dreadful Glare. The mummy can’t take this action again until the start of its next turn.

Necrotic Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.

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Mummy Lord — printable monster card

Medium or Small Undead (Cleric), Lawful Evil

  • CR 15
  • Undead
  • Medium or Small

Full stat block

Armor Class
17
Hit Points
187
Initiative
+10
Speed
30 ft.
Senses
Truesight 60 ft.; Passive Perception 19
Immunities
Necrotic, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Vulnerabilities
Fire
Languages
Common plus three other languages
Challenge Rating
15 (13,000 XP)
Proficiency bonus
+5
Saving throw proficiencies
Intelligence, Wisdom
Skill proficiencies
History, Perception, Religion
Ability scores
STR DEX CON INT WIS CHA
18 +4 10 +0 17 +3 11 +0 19 +4 16 +3

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the mummy fails a saving throw, it can choose to succeed instead.

Magic Resistance. The mummy has Advantage on saving throws against spells and other magical effects.

Undead Restoration. If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy’s lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.

Actions

Multiattack. The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.

Rotting Fist. Melee Attack Roll: +9, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can’t regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Channel Negative Energy. Ranged Attack Roll: +9, range 60 ft. Hit: 25 (6d6 + 4) Necrotic damage.

Dreadful Glare. Wisdom Saving Throw: DC 17, one creature the mummy can see within 60 feet. Failure: 25 (6d6 + 4) Psychic damage, and the target has the Paralyzed condition until the end of the mummy’s next turn.

Spellcasting. The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks): At Will: Dispel Magic, Thaumaturgy 1/Day Each: Animate Dead, Harm, Insect Plague (level 7 version)

Reactions

Whirlwind of Sand. Trigger: The mummy is hit by an attack roll. Response: The mummy adds 2 to its AC against the attack, possibly causing the attack to miss, and the mummy teleports up to 60 feet to an unoccupied space it can see. Each creature of its choice that it can see within 5 feet of its destination space has the Blinded condition until the end of the mummy’s next turn.

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the mummy can expend a use to take one of the following actions. The mummy regains all expended uses at the start of each of its turns.

Dread Command. The mummy casts Command (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can’t take this action again until the start of its next turn.

Glare. The mummy uses Dreadful Glare. The mummy can’t take this action again until the start of its next turn.

Necrotic Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.

See also