Adult Green Dragon [1/2]Dragon · CR 15
Adult Green Dragon [1/2]Huge Dragon (Chromatic), Lawful Evil
STR23+6DEX12+1CON21+5INT18+4WIS15+2CHA18+4
AC19HP207CR15SPD40 ft., Fly 80 ft., Swim 40 ft.
TRAITS
Amphibious

The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS
Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 3 version).

Adult Green Dragon [2/2]Dragon · CR 15
Adult Green Dragon [2/2]Huge Dragon (Chromatic), Lawful Evil
ACTIONS (cont.)
Rend

Melee Attack Roll: +11, reach 10 ft. Hit: 15 (2d8 + 6) Slashing damage plus 7 (2d6) Poison damage.

Poison Breath (Recharge 5–6)

Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 56 (16d6) Poison damage. Success: Half damage.

LEGENDARY ACTIONS
Legendary Action Uses: 3 (4 in Lair)

Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Mind Invasion

The dragon uses Spellcasting to cast Mind Spike (level 3 version).

Noxious Miasma

Constitution Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 7 (2d6) Poison damage, and the target takes a −2 penalty to AC until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Adult Green Dragon [1/4]
Huge Dragon (Chromatic), Lawful Evil
15
19Armor Class
207Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR23+6
DEX12+1
CON21+5
INT18+4
WIS15+2
CHA18+4

Initiative. +11

Senses. Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22

Immunities. Poison; Poisoned

Languages. Common, Draconic

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace

Dragon
Monster card
Adult Green Dragon [2/4]
Huge Dragon (Chromatic), Lawful Evil
15
19Armor Class
207Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR23+6
DEX12+1
CON21+5
INT18+4
WIS15+2
CHA18+4

Actions (cont.)

one attack with a use of Spellcasting to cast Mind Spike (level 3 version).

Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 15 (2d8 + 6) Slashing damage plus 7 (2d6) Poison damage.

Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 56 (16d6) Poison damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At Will: Detect Magic, Mind Spike (level 3 version) 1/Day: Geas

Dragon
Monster card
Adult Green Dragon [3/4]
Huge Dragon (Chromatic), Lawful Evil
15
19Armor Class
207Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR23+6
DEX12+1
CON21+5
INT18+4
WIS15+2
CHA18+4

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Mind Invasion. The dragon uses Spellcasting to cast Mind Spike (level 3 version).

Noxious Miasma. Constitution Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 7 (2d6) Poison damage, and the target takes a −2 penalty to AC until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes

Dragon
Monster card
Adult Green Dragon [4/4]
Huge Dragon (Chromatic), Lawful Evil
15
19Armor Class
207Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR23+6
DEX12+1
CON21+5
INT18+4
WIS15+2
CHA18+4

Legendary Actions (cont.)

one Rend attack.

Dragon
Monster card

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Adult Green Dragon — printable monster card

Huge Dragon (Chromatic), Lawful Evil

  • CR 15
  • Dragon
  • Huge

Full stat block

Armor Class
19
Hit Points
207
Initiative
+11
Speed
40 ft., Fly 80 ft., Swim 40 ft.
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22
Immunities
Poison; Poisoned
Languages
Common, Draconic
Challenge Rating
15 (13,000 XP)
Proficiency bonus
+5
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Deception, Persuasion, Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
23 +6 12 +1 21 +5 18 +4 15 +2 18 +4

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Mind Spike (level 3 version).

Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 15 (2d8 + 6) Slashing damage plus 7 (2d6) Poison damage.

Poison Breath (Recharge 5–6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 56 (16d6) Poison damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At Will: Detect Magic, Mind Spike (level 3 version) 1/Day: Geas

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Mind Invasion. The dragon uses Spellcasting to cast Mind Spike (level 3 version).

Noxious Miasma. Constitution Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 7 (2d6) Poison damage, and the target takes a −2 penalty to AC until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

See also