Adult Bronze Dragon [1/2]Dragon · CR 15
Adult Bronze Dragon [1/2]Huge Dragon (Metallic), Lawful Good
STR25+7DEX10+0CON23+6INT16+3WIS15+2CHA20+5
AC18HP212CR15SPD40 ft., Fly 80 ft., Swim 40 ft.
TRAITS
Amphibious

The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS
Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of (A) Repulsion Breath or (B) Spellcasting to cast Guiding Bolt (level 2 version).

Adult Bronze Dragon [2/2]Dragon · CR 15
Adult Bronze Dragon [2/2]Huge Dragon (Metallic), Lawful Good
ACTIONS (cont.)
Rend

Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.

Lightning Breath (Recharge 5–6)

Dexterity Saving Throw: DC 19, each creature in a 90-foot-long, 5-footwide Line. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Repulsion Breath

Strength Saving Throw: DC 19, each creature in a 30-foot Cone. Failure: The target is pushed up to 60 feet straight away from the dragon and has the Prone condition.

LEGENDARY ACTIONS
Legendary Action Uses: 3 (4 in Lair)

Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Guiding Light

The dragon uses Spellcasting to cast Guiding Bolt (level 2 version).

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Thunderclap

Constitution Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 10 (3d6) Thunder damage, and the target has the Deafened condition until the end of its next turn.

Adult Bronze Dragon [1/4]
Huge Dragon (Metallic), Lawful Good
15
18Armor Class
212Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR25+7
DEX10+0
CON23+6
INT16+3
WIS15+2
CHA20+5

Initiative. +10

Senses. Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22

Immunities. Lightning

Languages. Common, Draconic

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace

Dragon
Monster card
Adult Bronze Dragon [2/4]
Huge Dragon (Metallic), Lawful Good
15
18Armor Class
212Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR25+7
DEX10+0
CON23+6
INT16+3
WIS15+2
CHA20+5

Actions (cont.)

one attack with a use of (A) Repulsion Breath or (B) Spellcasting to cast Guiding Bolt (level 2 version).

Rend. Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.

Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 19, each creature in a 90-foot-long, 5-footwide Line. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Repulsion Breath. Strength Saving Throw: DC 19, each creature in a 30-foot Cone. Failure: The target is pushed up to 60 feet straight away from the dragon and has the Prone condition.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +10 to hit with spell

Dragon
Monster card
Adult Bronze Dragon [3/4]
Huge Dragon (Metallic), Lawful Good
15
18Armor Class
212Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR25+7
DEX10+0
CON23+6
INT16+3
WIS15+2
CHA20+5

Actions (cont.)

attacks): At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals, Thaumaturgy 1/Day Each: Detect Thoughts, Water Breathing

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 2 version).

Dragon
Monster card
Adult Bronze Dragon [4/4]
Huge Dragon (Metallic), Lawful Good
15
18Armor Class
212Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR25+7
DEX10+0
CON23+6
INT16+3
WIS15+2
CHA20+5

Legendary Actions (cont.)

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Thunderclap. Constitution Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 10 (3d6) Thunder damage, and the target has the Deafened condition until the end of its next turn.

Dragon
Monster card

A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.

This stat block is long: it spans 4 cards instead of being truncated. Print them all.

Pick “Save as PDF” as the destination in the print dialog.

Adult Bronze Dragon — printable monster card

Huge Dragon (Metallic), Lawful Good

  • CR 15
  • Dragon
  • Huge

Full stat block

Armor Class
18
Hit Points
212
Initiative
+10
Speed
40 ft., Fly 80 ft., Swim 40 ft.
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22
Immunities
Lightning
Languages
Common, Draconic
Challenge Rating
15 (13,000 XP)
Proficiency bonus
+5
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Insight, Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
25 +7 10 +0 23 +6 16 +3 15 +2 20 +5

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Repulsion Breath or (B) Spellcasting to cast Guiding Bolt (level 2 version).

Rend. Melee Attack Roll: +12, reach 10 ft. Hit: 16 (2d8 + 7) Slashing damage plus 5 (1d10) Lightning damage.

Lightning Breath (Recharge 5–6). Dexterity Saving Throw: DC 19, each creature in a 90-foot-long, 5-footwide Line. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Repulsion Breath. Strength Saving Throw: DC 19, each creature in a 30-foot Cone. Failure: The target is pushed up to 60 feet straight away from the dragon and has the Prone condition.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +10 to hit with spell attacks): At Will: Detect Magic, Guiding Bolt (level 2 version), Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals, Thaumaturgy 1/Day Each: Detect Thoughts, Water Breathing

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Guiding Light. The dragon uses Spellcasting to cast Guiding Bolt (level 2 version).

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Thunderclap. Constitution Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 10 (3d6) Thunder damage, and the target has the Deafened condition until the end of its next turn.

See also