TRAITS
AmphibiousThe dragon can breathe air and water.
Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.
ACTIONS
MultiattackThe dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 4 version).
ACTIONS (cont.)
RendMelee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 9 (2d8) Acid damage.
Acid Breath (Recharge 5–6)Dexterity Saving Throw: DC 22, each creature in a 90-foot-long, 10-footwide Line. Failure: 67 (15d8) Acid damage. Success: Half damage.
LEGENDARY ACTIONS
Legendary Action Uses: 3 (4 in Lair)Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.
Cloud of InsectsDexterity Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 33 (6d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.
Frightful PresenceThe dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.
PounceThe dragon moves up to half its Speed, and it makes one Rend attack.