Ancient Black Dragon [1/2]Dragon · CR 21
Ancient Black Dragon [1/2]Gargantuan Dragon (Chromatic), Chaotic Evil
STR27+8DEX14+2CON25+7INT16+3WIS15+2CHA22+6
AC22HP367CR21SPD40 ft., Fly 80 ft., Swim 40 ft.
TRAITS
Amphibious

The dragon can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS
Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 4 version).

Ancient Black Dragon [2/2]Dragon · CR 21
Ancient Black Dragon [2/2]Gargantuan Dragon (Chromatic), Chaotic Evil
ACTIONS (cont.)
Rend

Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 9 (2d8) Acid damage.

Acid Breath (Recharge 5–6)

Dexterity Saving Throw: DC 22, each creature in a 90-foot-long, 10-footwide Line. Failure: 67 (15d8) Acid damage. Success: Half damage.

LEGENDARY ACTIONS
Legendary Action Uses: 3 (4 in Lair)

Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Cloud of Insects

Dexterity Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 33 (6d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Frightful Presence

The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Ancient Black Dragon [1/4]
Gargantuan Dragon (Chromatic), Chaotic Evil
21
22Armor Class
367Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR27+8
DEX14+2
CON25+7
INT16+3
WIS15+2
CHA22+6

Initiative. +16

Senses. Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26

Immunities. Acid

Languages. Common, Draconic

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Dragon
Monster card
Ancient Black Dragon [2/4]
Gargantuan Dragon (Chromatic), Chaotic Evil
21
22Armor Class
367Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR27+8
DEX14+2
CON25+7
INT16+3
WIS15+2
CHA22+6

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 4 version).

Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 9 (2d8) Acid damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 22, each creature in a 90-foot-long, 10-footwide Line. Failure: 67 (15d8) Acid damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks): At Will: Acid Arrow (level 4 version), Detect Magic, Fear

Dragon
Monster card
Ancient Black Dragon [3/4]
Gargantuan Dragon (Chromatic), Chaotic Evil
21
22Armor Class
367Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR27+8
DEX14+2
CON25+7
INT16+3
WIS15+2
CHA22+6

Actions (cont.)

1/Day Each: Create Undead, Speak with Dead, Vitriolic Sphere (level 5 version)

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Cloud of Insects. Dexterity Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 33 (6d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of

Dragon
Monster card
Ancient Black Dragon [4/4]
Gargantuan Dragon (Chromatic), Chaotic Evil
21
22Armor Class
367Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR27+8
DEX14+2
CON25+7
INT16+3
WIS15+2
CHA22+6

Legendary Actions (cont.)

its next turn.

Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Dragon
Monster card

A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.

This stat block is long: it spans 4 cards instead of being truncated. Print them all.

Pick “Save as PDF” as the destination in the print dialog.

Ancient Black Dragon — printable monster card

Gargantuan Dragon (Chromatic), Chaotic Evil

  • CR 21
  • Dragon
  • Gargantuan

Full stat block

Armor Class
22
Hit Points
367
Initiative
+16
Speed
40 ft., Fly 80 ft., Swim 40 ft.
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 26
Immunities
Acid
Languages
Common, Draconic
Challenge Rating
21 (33,000 XP)
Proficiency bonus
+7
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
27 +8 14 +2 25 +7 16 +3 15 +2 22 +6

Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Acid Arrow (level 4 version).

Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 9 (2d8) Acid damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 22, each creature in a 90-foot-long, 10-footwide Line. Failure: 67 (15d8) Acid damage. Success: Half damage.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks): At Will: Acid Arrow (level 4 version), Detect Magic, Fear 1/Day Each: Create Undead, Speak with Dead, Vitriolic Sphere (level 5 version)

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Cloud of Insects. Dexterity Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 33 (6d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

See also