Ancient Copper Dragon [1/3]Dragon · CR 21
Ancient Copper Dragon [1/3]Gargantuan Dragon (Metallic), Chaotic Good
STR27+8DEX12+1CON25+7INT20+5WIS17+3CHA22+6
AC21HP367CR21SPD40 ft., Climb 40 ft., Fly 80 ft.
TRAITS

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS
Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting

Ancient Copper Dragon [2/3]Dragon · CR 21
Ancient Copper Dragon [2/3]Gargantuan Dragon (Metallic), Chaotic Good
ACTIONS (cont.)
Multiattack (cont.)

to cast Mind Spike (level 5 version).

Rend

Melee Attack Roll: +15, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 9 (2d8) Acid damage.

Acid Breath (Recharge 5–6)

Dexterity Saving Throw: DC 22, each creature in an 90-foot-long, 10-footwide Line. Failure: 63 (14d8) Acid damage. Success: Half damage.

Slowing Breath

Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

LEGENDARY ACTIONS
Legendary Action Uses: 3 (4 in Lair)

Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Ancient Copper Dragon [3/3]Dragon · CR 21
Ancient Copper Dragon [3/3]Gargantuan Dragon (Metallic), Chaotic Good
LEGENDARY ACTIONS (cont.)
Giggling Magic

Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 31 (9d6) Psychic damage. Until the end of its next turn, the target rolls 1d8 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Mind Jolt

The dragon uses Spellcasting to cast Mind Spike (level 5 version). The dragon can’t take this action again until the start of its next turn.

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Ancient Copper Dragon [1/4]
Gargantuan Dragon (Metallic), Chaotic Good
21
21Armor Class
367Hit Points
40 ft., Climb 40 ft., Fly 80 ft.Speed
STR27+8
DEX12+1
CON25+7
INT20+5
WIS17+3
CHA22+6

Initiative. +15

Senses. Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27

Immunities. Acid

Languages. Common, Draconic

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to

Dragon
Monster card
Ancient Copper Dragon [2/4]
Gargantuan Dragon (Metallic), Chaotic Good
21
21Armor Class
367Hit Points
40 ft., Climb 40 ft., Fly 80 ft.Speed
STR27+8
DEX12+1
CON25+7
INT20+5
WIS17+3
CHA22+6

Actions (cont.)

cast Mind Spike (level 5 version).

Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 9 (2d8) Acid damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 22, each creature in an 90-foot-long, 10-footwide Line. Failure: 63 (14d8) Acid damage. Success: Half damage.

Slowing Breath. Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Spellcasting. The dragon casts one of the following spells,

Dragon
Monster card
Ancient Copper Dragon [3/4]
Gargantuan Dragon (Metallic), Chaotic Good
21
21Armor Class
367Hit Points
40 ft., Climb 40 ft., Fly 80 ft.Speed
STR27+8
DEX12+1
CON25+7
INT20+5
WIS17+3
CHA22+6

Actions (cont.)

requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21): At Will: Detect Magic, Mind Spike (level 5 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Greater Restoration, Major Image, Project Image

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Dragon
Monster card
Ancient Copper Dragon [4/4]
Gargantuan Dragon (Metallic), Chaotic Good
21
21Armor Class
367Hit Points
40 ft., Climb 40 ft., Fly 80 ft.Speed
STR27+8
DEX12+1
CON25+7
INT20+5
WIS17+3
CHA22+6

Legendary Actions (cont.)

Giggling Magic. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 31 (9d6) Psychic damage. Until the end of its next turn, the target rolls 1d8 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Mind Jolt. The dragon uses Spellcasting to cast Mind Spike (level 5 version). The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Dragon
Monster card

A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it spans 3 tent cards instead of being truncated. Print them all.

This stat block is long: it spans 4 cards instead of being truncated. Print them all.

Pick “Save as PDF” as the destination in the print dialog.

Ancient Copper Dragon — printable monster card

Gargantuan Dragon (Metallic), Chaotic Good

  • CR 21
  • Dragon
  • Gargantuan

Full stat block

Armor Class
21
Hit Points
367
Initiative
+15
Speed
40 ft., Climb 40 ft., Fly 80 ft.
Senses
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 27
Immunities
Acid
Languages
Common, Draconic
Challenge Rating
21 (33,000 XP)
Proficiency bonus
+7
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Deception, Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
27 +8 12 +1 25 +7 20 +5 17 +3 22 +6

Traits

Legendary Resistance (4/Day, or 5/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 5 version).

Rend. Melee Attack Roll: +15, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 9 (2d8) Acid damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 22, each creature in an 90-foot-long, 10-footwide Line. Failure: 63 (14d8) Acid damage. Success: Half damage.

Slowing Breath. Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21): At Will: Detect Magic, Mind Spike (level 5 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Greater Restoration, Major Image, Project Image

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

Giggling Magic. Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 31 (9d6) Psychic damage. Until the end of its next turn, the target rolls 1d8 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Mind Jolt. The dragon uses Spellcasting to cast Mind Spike (level 5 version). The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

See also