ZombieUndead · CR 1/4
ZombieMedium Undead, Neutral Evil
STR13+1DEX6-2CON16+3INT3-4WIS6-2CHA5-3
AC8HP15CR1/4SPD20 ft.
TRAITS
Undead Fortitude

If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

ACTIONS
Slam

Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.

Zombie
Medium Undead, Neutral Evil
1/4
8Armor Class
15Hit Points
20 ft.Speed
STR13+1
DEX6-2
CON16+3
INT3-4
WIS6-2
CHA5-3

Initiative. -2

Senses. Darkvision 60 ft.; Passive Perception 8

Immunities. Poison; Exhaustion, Poisoned

Languages. Understands Common plus one other language but can’t speak

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.

Undead
Monster card

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Zombie — printable monster card

Medium Undead, Neutral Evil

  • CR 1/4
  • Undead
  • Medium

Full stat block

Armor Class
8
Hit Points
15
Initiative
-2
Speed
20 ft.
Senses
Darkvision 60 ft.; Passive Perception 8
Immunities
Poison; Exhaustion, Poisoned
Languages
Understands Common plus one other language but can’t speak
Challenge Rating
1/4 (50 XP)
Proficiency bonus
+2
Saving throw proficiencies
Wisdom
Ability scores
STR DEX CON INT WIS CHA
13 +1 6 -2 16 +3 3 -4 6 -2 5 -3

Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.

See also