If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
Initiative. -2
Senses. Darkvision 60 ft.; Passive Perception 8
Immunities. Poison; Exhaustion, Poisoned
Languages. Understands Common plus one other language but can’t speak
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.
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Zombie — printable monster card
Medium Undead, Neutral Evil
Full stat block
- Armor Class
- 8
- Hit Points
- 15
- Initiative
- -2
- Speed
- 20 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 8
- Immunities
- Poison; Exhaustion, Poisoned
- Languages
- Understands Common plus one other language but can’t speak
- Challenge Rating
- 1/4 (50 XP)
- Proficiency bonus
- +2
- Saving throw proficiencies
- Wisdom
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 +1 | 6 -2 | 16 +3 | 3 -4 | 6 -2 | 5 -3 |
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.