Fire Breath (Recharge 5–6)Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage.
Weakening BreathStrength Saving Throw: DC 17, each creature that isn’t currently affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Young Gold Dragon [1/2]Large Dragon (Metallic), Lawful Good
Young Gold Dragon [2/2]Large Dragon (Metallic), Lawful Good
CR10
18Armor Class
178Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR23+6
DEX14+2
CON21+5
INT16+3
WIS13+1
CHA20+5
Actions (cont.)
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 17, each creature that isn’t currently affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Young Gold Dragon [1/2]Dragon · CR 10
Young Gold Dragon [1/2]Large Dragon (Metallic), Lawful Good
STR+623
DEX+214
CON+521
INT+316
WIS+113
CHA+520
AC18
HP178
CR10
SPD40 ft., Fly 80 ft., Swim 40 ft.
TRAITS
AmphibiousThe dragon can breathe air and water.
ACTIONS
MultiattackThe dragon makes three Rend attacks. It can replace one attack with a use of Weakening Breath.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Young Gold Dragon [2/2]Dragon · CR 10
Young Gold Dragon [2/2]Large Dragon (Metallic), Lawful Good
Fire Breath (Recharge 5–6)Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage.
Weakening BreathStrength Saving Throw: DC 17, each creature that isn’t currently affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Young Gold Dragon [1/2]Large Dragon (Metallic), Lawful Good
Young Gold Dragon [2/2]Large Dragon (Metallic), Lawful Good
CR10
18Armor Class
178Hit Points
40 ft., Fly 80 ft., Swim 40 ft.Speed
STR23+6
DEX14+2
CON21+5
INT16+3
WIS13+1
CHA20+5
Actions (cont.)
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 17, each creature that isn’t currently affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 17, each creature that isn’t currently affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.