Fire Breath (Recharge 5–6)Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-footwide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.
Sleep BreathConstitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Young Brass Dragon [1/2]Large Dragon (Metallic), Chaotic Good
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-footwide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Young Brass Dragon [2/2]Large Dragon (Metallic), Chaotic Good
CR6
17Armor Class
110Hit Points
40 ft., Burrow 20 ft., Fly 80 ft.Speed
STR19+4
DEX10+0
CON17+3
INT12+1
WIS11+0
CHA15+2
Actions (cont.)
Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Young Brass DragonDragon · CR 6
Young Brass DragonLarge Dragon (Metallic), Chaotic Good
STR+419
DEX+010
CON+317
INT+112
WIS+011
CHA+215
AC17
HP110
CR6
SPD40 ft., Burrow 20 ft., Fly 80 ft.
ACTIONS
MultiattackThe dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.
Fire Breath (Recharge 5–6)Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-footwide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.
Sleep BreathConstitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Young Brass Dragon [1/2]Large Dragon (Metallic), Chaotic Good
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-footwide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Young Brass Dragon [2/2]Large Dragon (Metallic), Chaotic Good
CR6
17Armor Class
110Hit Points
40 ft., Burrow 20 ft., Fly 80 ft.Speed
STR19+4
DEX10+0
CON17+3
INT12+1
WIS11+0
CHA15+2
Actions (cont.)
Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-footwide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.
Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.