Young Brass DragonDragon · CR 6
Young Brass DragonLarge Dragon (Metallic), Chaotic Good
STR+419
DEX+010
CON+317
INT+112
WIS+011
CHA+215
AC17
HP110
CR6
SPD40 ft., Burrow 20 ft., Fly 80 ft.

ACTIONS

MultiattackThe dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.

RendMelee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.

Fire Breath (Recharge 5–6)Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-footwide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.

Sleep BreathConstitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Young Brass Dragon [1/2]Large Dragon (Metallic), Chaotic Good
CR6
17Armor Class
110Hit Points
40 ft., Burrow 20 ft., Fly 80 ft.Speed
STR19+4
DEX10+0
CON17+3
INT12+1
WIS11+0
CHA15+2

Initiative. +3

Senses. Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16

Immunities. Fire

Languages. Common, Draconic

Actions

Multiattack. The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-footwide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Young Brass Dragon [2/2]Large Dragon (Metallic), Chaotic Good
CR6
17Armor Class
110Hit Points
40 ft., Burrow 20 ft., Fly 80 ft.Speed
STR19+4
DEX10+0
CON17+3
INT12+1
WIS11+0
CHA15+2

Actions (cont.)

Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Dragon
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Large Dragon (Metallic), Chaotic Good

  • CR 6
  • Dragon
  • Large

Full stat block

Armor Class
17
Hit Points
110
Initiative
+3
Speed
40 ft., Burrow 20 ft., Fly 80 ft.
Senses
Blindsight 30 ft., Darkvision 120 ft.; Passive Perception 16
Immunities
Fire
Languages
Common, Draconic
Challenge Rating
6 (2,300 XP)
Proficiency bonus
+3
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Persuasion, Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
19 +4 10 +0 17 +3 12 +1 11 +0 15 +2

Actions

Multiattack. The dragon makes three Rend attacks. It can replace two attacks with a use of Sleep Breath.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-footwide Line. Failure: 38 (11d6) Fire damage. Success: Half damage.

Sleep Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure: The target has the Unconscious condition for 1 minute. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

See also