Winter WolfMonstrosity · CR 3
Winter WolfLarge Monstrosity, Neutral Evil
STR18+4DEX13+1CON14+2INT7-2WIS12+1CHA8-1
AC13HP75CR3SPD50 ft.
TRAITS
Pack Tactics

The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

ACTIONS
Bite

Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5–6)

Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

Winter Wolf [1/2]
Large Monstrosity, Neutral Evil
3
13Armor Class
75Hit Points
50 ft.Speed
STR18+4
DEX13+1
CON14+2
INT7-2
WIS12+1
CHA8-1

Initiative. +1

Senses. Passive Perception 15

Immunities. Cold

Languages. Common, Giant

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12,

Monstrosity
Monster card
Winter Wolf [2/2]
Large Monstrosity, Neutral Evil
3
13Armor Class
75Hit Points
50 ft.Speed
STR18+4
DEX13+1
CON14+2
INT7-2
WIS12+1
CHA8-1

Actions (cont.)

each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

Monstrosity
Monster card

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Winter Wolf — printable monster card

Large Monstrosity, Neutral Evil

  • CR 3
  • Monstrosity
  • Large

Full stat block

Armor Class
13
Hit Points
75
Initiative
+1
Speed
50 ft.
Senses
Passive Perception 15
Immunities
Cold
Languages
Common, Giant
Challenge Rating
3 (700 XP)
Proficiency bonus
+2
Skill proficiencies
Perception (expertise), Stealth (expertise)
Ability scores
STR DEX CON INT WIS CHA
18 +4 13 +1 14 +2 7 -2 12 +1 8 -1

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.

See also