Pack TacticsThe wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
ACTIONS
BiteMelee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5–6)Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Winter Wolf [1/2]Large Monstrosity, Neutral Evil
CR3
13Armor Class
75Hit Points
50 ft.Speed
STR18+4
DEX13+1
CON14+2
INT7-2
WIS12+1
CHA8-1
Initiative. +1
Senses. Passive Perception 15
Immunities. Cold
Languages. Common, Giant
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Monstrosity
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Winter Wolf [2/2]Large Monstrosity, Neutral Evil
CR3
13Armor Class
75Hit Points
50 ft.Speed
STR18+4
DEX13+1
CON14+2
INT7-2
WIS12+1
CHA8-1
Actions (cont.)
creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Monstrosity
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Winter WolfMonstrosity · CR 3
Winter WolfLarge Monstrosity, Neutral Evil
STR+418
DEX+113
CON+214
INT-27
WIS+112
CHA-18
AC13
HP75
CR3
SPD50 ft.
TRAITS
Pack TacticsThe wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
ACTIONS
BiteMelee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5–6)Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Winter Wolf [1/2]Large Monstrosity, Neutral Evil
CR3
13Armor Class
75Hit Points
50 ft.Speed
STR18+4
DEX13+1
CON14+2
INT7-2
WIS12+1
CHA8-1
Initiative. +1
Senses. Passive Perception 15
Immunities. Cold
Languages. Common, Giant
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Winter Wolf [2/2]Large Monstrosity, Neutral Evil
CR3
13Armor Class
75Hit Points
50 ft.Speed
STR18+4
DEX13+1
CON14+2
INT7-2
WIS12+1
CHA8-1
Actions (cont.)
creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Winter Wolf — printable monster card
Large Monstrosity, Neutral Evil
CR 3
Monstrosity
Large
Full stat block
Armor Class
13
Hit Points
75
Initiative
+1
Speed
50 ft.
Senses
Passive Perception 15
Immunities
Cold
Languages
Common, Giant
Challenge Rating
3 (700 XP)
Proficiency bonus
+2
Skill proficiencies
Perception (expertise), Stealth (expertise)
Ability scores
STR
DEX
CON
INT
WIS
CHA
18+4
13+1
14+2
7-2
12+1
8-1
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.