Wight [1/2]Undead · CR 3
Wight [1/2]Medium Undead, Neutral Evil
STR15+2DEX14+2CON16+3INT10+0WIS13+1CHA15+2
AC14HP82CR3SPD30 ft.
TRAITS
Sunlight Sensitivity

While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

ACTIONS
Multiattack

The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can

Wight [2/2]Undead · CR 3
Wight [2/2]Medium Undead, Neutral Evil
ACTIONS (cont.)
Multiattack (cont.)

replace one attack with a use of Life Drain.

Necrotic Sword

Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

Necrotic Bow

Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

Life Drain

Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight’s control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

Wight [1/2]
Medium Undead, Neutral Evil
3
14Armor Class
82Hit Points
30 ft.Speed
STR15+2
DEX14+2
CON16+3
INT10+0
WIS13+1
CHA15+2

Initiative. +4

Senses. Darkvision 60 ft.; Passive Perception 13

Resistances. Necrotic

Immunities. Poison; Exhaustion, Poisoned

Gear. Studded Leather Armor

Languages. Common plus one other language

Traits

Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Undead
Monster card
Wight [2/2]
Medium Undead, Neutral Evil
3
14Armor Class
82Hit Points
30 ft.Speed
STR15+2
DEX14+2
CON16+3
INT10+0
WIS13+1
CHA15+2

Actions (cont.)

Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight’s control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

Undead
Monster card

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Wight — printable monster card

Medium Undead, Neutral Evil

  • CR 3
  • Undead
  • Medium

Full stat block

Armor Class
14
Hit Points
82
Initiative
+4
Speed
30 ft.
Senses
Darkvision 60 ft.; Passive Perception 13
Resistances
Necrotic
Immunities
Poison; Exhaustion, Poisoned
Gear
Studded Leather Armor
Languages
Common plus one other language
Challenge Rating
3 (700 XP)
Proficiency bonus
+2
Skill proficiencies
Perception, Stealth
Ability scores
STR DEX CON INT WIS CHA
15 +2 14 +2 16 +3 10 +0 13 +1 15 +2

Traits

Sunlight Sensitivity. While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Sword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

Necrotic Bow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

Life Drain. Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target’s Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight’s control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

See also