Werewolf [1/2]Monstrosity · CR 3
Werewolf [1/2]Medium or Small Monstrosity (Lycanthrope), Chaotic Evil
STR16+3DEX14+2CON14+2INT10+0WIS11+0CHA10+0
AC15HP71CR3SPD30 ft., 40 ft. (wolf form only)
TRAITS
Pack Tactics

The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

ACTIONS
Multiattack

The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Werewolf [2/2]Monstrosity · CR 3
Werewolf [2/2]Medium or Small Monstrosity (Lycanthrope), Chaotic Evil
ACTIONS (cont.)
Bite (Wolf or Hybrid Form Only)

Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the GM’s control and has 10 Hit Points. Success: The target is immune to this werewolf’s curse for 24 hours.

Scratch

Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Longbow (Humanoid or Hybrid Form Only)

Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.

BONUS ACTIONS
Shape-Shift

The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Werewolf [1/3]
Medium or Small Monstrosity (Lycanthrope), Chaotic Evil
3
15Armor Class
71Hit Points
30 ft., 40 ft. (wolf form only)Speed
STR16+3
DEX14+2
CON14+2
INT10+0
WIS11+0
CHA10+0

Initiative. +4

Senses. Darkvision 60 ft.; Passive Perception 14

Gear. Longbow

Languages. Common (can’t speak in wolf form)

Traits

Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Monstrosity
Monster card
Werewolf [2/3]
Medium or Small Monstrosity (Lycanthrope), Chaotic Evil
3
15Armor Class
71Hit Points
30 ft., 40 ft. (wolf form only)Speed
STR16+3
DEX14+2
CON14+2
INT10+0
WIS11+0
CHA10+0

Actions (cont.)

Bite (Wolf or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the GM’s control and has 10 Hit Points. Success: The target is immune to this werewolf’s curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Longbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.

Bonus Actions

Shape-Shift. The werewolf shape-shifts into a Large

Monstrosity
Monster card
Werewolf [3/3]
Medium or Small Monstrosity (Lycanthrope), Chaotic Evil
3
15Armor Class
71Hit Points
30 ft., 40 ft. (wolf form only)Speed
STR16+3
DEX14+2
CON14+2
INT10+0
WIS11+0
CHA10+0

Bonus Actions (cont.)

wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Monstrosity
Monster card

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This stat block is long: it spans 3 cards instead of being truncated. Print them all.

Pick “Save as PDF” as the destination in the print dialog.

Werewolf — printable monster card

Medium or Small Monstrosity (Lycanthrope), Chaotic Evil

  • CR 3
  • Monstrosity
  • Medium or Small

Full stat block

Armor Class
15
Hit Points
71
Initiative
+4
Speed
30 ft., 40 ft. (wolf form only)
Senses
Darkvision 60 ft.; Passive Perception 14
Gear
Longbow
Languages
Common (can’t speak in wolf form)
Challenge Rating
3 (700 XP)
Proficiency bonus
+2
Skill proficiencies
Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
16 +3 14 +2 14 +2 10 +0 11 +0 10 +0

Traits

Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Multiattack. The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite (Wolf or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the GM’s control and has 10 Hit Points. Success: The target is immune to this werewolf’s curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Longbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.

Bonus Actions

Shape-Shift. The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

See also