Weretiger [1/2]Monstrosity · CR 4
Weretiger [1/2]Medium or Small Monstrosity (Lycanthrope), Neutral
STR+317
DEX+215
CON+316
INT+010
WIS+113
CHA+011
AC12
HP120
CR4
SPD30 ft., 40 ft. (tiger form only)

ACTIONS

MultiattackThe weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite (Tiger or Hybrid Form Only)Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the GM’s control and has 10 Hit Points. Success: The target is immune to this weretiger’s curse for 24 hours.

Weretiger [2/2]Monstrosity · CR 4
Weretiger [2/2]Medium or Small Monstrosity (Lycanthrope), Neutral

ACTIONS (cont.)

ScratchMelee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Longbow (Humanoid or Hybrid Form Only)Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.

BONUS ACTIONS

Prowl (Tiger or Hybrid Form Only)The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.

Shape-ShiftThe weretiger shape-shifts into a Large tiger-humanoid hybrid or a Large tiger, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Weretiger [1/3]Medium or Small Monstrosity (Lycanthrope), Neutral
CR4
12Armor Class
120Hit Points
30 ft., 40 ft. (tiger form only)Speed
STR17+3
DEX15+2
CON16+3
INT10+0
WIS13+1
CHA11+0

Initiative. +2

Senses. Darkvision 60 ft.; Passive Perception 15

Gear. Longbow

Languages. Common (can’t speak in tiger form)

Actions

Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite (Tiger or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit

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Monstrosity
Monster card
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Weretiger [2/3]Medium or Small Monstrosity (Lycanthrope), Neutral
CR4
12Armor Class
120Hit Points
30 ft., 40 ft. (tiger form only)Speed
STR17+3
DEX15+2
CON16+3
INT10+0
WIS13+1
CHA11+0

Actions (cont.)

Points, it instead becomes a Weretiger under the GM’s control and has 10 Hit Points. Success: The target is immune to this weretiger’s curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Longbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.

Bonus Actions

Prowl (Tiger or Hybrid Form Only). The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.

Shape-Shift. The weretiger shape-shifts into a Large

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Monstrosity
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Weretiger [3/3]Medium or Small Monstrosity (Lycanthrope), Neutral
CR4
12Armor Class
120Hit Points
30 ft., 40 ft. (tiger form only)Speed
STR17+3
DEX15+2
CON16+3
INT10+0
WIS13+1
CHA11+0

Bonus Actions (cont.)

tiger-humanoid hybrid or a Large tiger, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

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Monstrosity
Monster card
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A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.

This stat block is long: it spans 3 cards instead of being truncated. Print them all.

Pick “Save as PDF” as the destination in the print dialog.

Weretiger — printable monster card

Medium or Small Monstrosity (Lycanthrope), Neutral

  • CR 4
  • Monstrosity
  • Medium or Small

Full stat block

Armor Class
12
Hit Points
120
Initiative
+2
Speed
30 ft., 40 ft. (tiger form only)
Senses
Darkvision 60 ft.; Passive Perception 15
Gear
Longbow
Languages
Common (can’t speak in tiger form)
Challenge Rating
4 (1,100 XP)
Proficiency bonus
+2
Skill proficiencies
Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
17 +3 15 +2 16 +3 10 +0 13 +1 11 +0

Actions

Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite (Tiger or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the GM’s control and has 10 Hit Points. Success: The target is immune to this weretiger’s curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Longbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.

Bonus Actions

Prowl (Tiger or Hybrid Form Only). The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.

Shape-Shift. The weretiger shape-shifts into a Large tiger-humanoid hybrid or a Large tiger, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

See also