Wererat [1/2]Monstrosity · CR 2
Wererat [1/2]Medium or Small Monstrosity (Lycanthrope), Lawful Evil
STR10+0DEX16+3CON12+1INT11+0WIS10+0CHA8-1
AC13HP60CR2SPD30 ft., Climb 30 ft.
ACTIONS
Multiattack

The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.

Bite (Rat or Hybrid Form Only)

Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11.

Wererat [2/2]Monstrosity · CR 2
Wererat [2/2]Medium or Small Monstrosity (Lycanthrope), Lawful Evil
ACTIONS (cont.)
Bite (Rat or Hybrid Form Only) (cont.)

Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the GM’s control and has 10 Hit Points. Success: The target is immune to this wererat’s curse for 24 hours.

Scratch

Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage. Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.

BONUS ACTIONS
Shape-Shift

The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Wererat [1/2]
Medium or Small Monstrosity (Lycanthrope), Lawful Evil
2
13Armor Class
60Hit Points
30 ft., Climb 30 ft.Speed
STR10+0
DEX16+3
CON12+1
INT11+0
WIS10+0
CHA8-1

Initiative. +3

Senses. Darkvision 60 ft.; Passive Perception 14

Gear. Hand Crossbow

Languages. Common (can’t speak in rat form)

Actions

Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.

Bite (Rat or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to

Monstrosity
Monster card
Wererat [2/2]
Medium or Small Monstrosity (Lycanthrope), Lawful Evil
2
13Armor Class
60Hit Points
30 ft., Climb 30 ft.Speed
STR10+0
DEX16+3
CON12+1
INT11+0
WIS10+0
CHA8-1

Actions (cont.)

0 Hit Points, it instead becomes a Wererat under the GM’s control and has 10 Hit Points. Success: The target is immune to this wererat’s curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage. Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.

Bonus Actions

Shape-Shift. The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Monstrosity
Monster card

A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.

This stat block is long: it continues on a second card instead of being truncated. Print both.

Pick “Save as PDF” as the destination in the print dialog.

Wererat — printable monster card

Medium or Small Monstrosity (Lycanthrope), Lawful Evil

  • CR 2
  • Monstrosity
  • Medium or Small

Full stat block

Armor Class
13
Hit Points
60
Initiative
+3
Speed
30 ft., Climb 30 ft.
Senses
Darkvision 60 ft.; Passive Perception 14
Gear
Hand Crossbow
Languages
Common (can’t speak in rat form)
Challenge Rating
2 (450 XP)
Proficiency bonus
+2
Skill proficiencies
Stealth, Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
10 +0 16 +3 12 +1 11 +0 10 +0 8 -1

Actions

Multiattack. The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.

Bite (Rat or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the GM’s control and has 10 Hit Points. Success: The target is immune to this wererat’s curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage. Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.

Bonus Actions

Shape-Shift. The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

See also