Werebear [1/2]Monstrosity · CR 5
Werebear [1/2]Medium or Small Monstrosity (Lycanthrope), Neutral Good
STR19+4DEX10+0CON17+3INT11+0WIS12+1CHA12+1
AC15HP135CR5SPD30 ft., 40 ft. (bear form only), Climb 30 ft. (bear form only)
ACTIONS
Multiattack

The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Bite (Bear or Hybrid Form Only)

Melee Attack Roll: +7, reach 5 ft. Hit: 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving

Werebear [2/2]Monstrosity · CR 5
Werebear [2/2]Medium or Small Monstrosity (Lycanthrope), Neutral Good
ACTIONS (cont.)
Bite (Bear or Hybrid Form Only) (cont.)

Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the GM’s control and has 10 Hit Points. Success: The target is immune to this werebear’s curse for 24 hours.

Handaxe (Humanoid or Hybrid Form Only)

Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. Hit: 14 (3d6 + 4) Slashing damage.

Rend (Bear or Hybrid Form Only)

Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.

BONUS ACTIONS
Shape-Shift

The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Werebear [1/3]
Medium or Small Monstrosity (Lycanthrope), Neutral Good
5
15Armor Class
135Hit Points
30 ft., 40 ft. (bear form only), Climb 30 ft. (bear form only)Speed
STR19+4
DEX10+0
CON17+3
INT11+0
WIS12+1
CHA12+1

Initiative. +3

Senses. Darkvision 60 ft.; Passive Perception 17

Gear. Handaxes (4)

Languages. Common (can’t speak in bear form)

Actions

Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Bite (Bear or Hybrid Form Only). Melee Attack Roll: +7, reach 5 ft. Hit: 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution

Monstrosity
Monster card
Werebear [2/3]
Medium or Small Monstrosity (Lycanthrope), Neutral Good
5
15Armor Class
135Hit Points
30 ft., 40 ft. (bear form only), Climb 30 ft. (bear form only)Speed
STR19+4
DEX10+0
CON17+3
INT11+0
WIS12+1
CHA12+1

Actions (cont.)

Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the GM’s control and has 10 Hit Points. Success: The target is immune to this werebear’s curse for 24 hours.

Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. Hit: 14 (3d6 + 4) Slashing damage.

Rend (Bear or Hybrid Form Only). Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.

Bonus Actions

Shape-Shift. The werebear shape-shifts into a Large

Monstrosity
Monster card
Werebear [3/3]
Medium or Small Monstrosity (Lycanthrope), Neutral Good
5
15Armor Class
135Hit Points
30 ft., 40 ft. (bear form only), Climb 30 ft. (bear form only)Speed
STR19+4
DEX10+0
CON17+3
INT11+0
WIS12+1
CHA12+1

Bonus Actions (cont.)

bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Monstrosity
Monster card

A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.

This stat block is long: it spans 3 cards instead of being truncated. Print them all.

Pick “Save as PDF” as the destination in the print dialog.

Werebear — printable monster card

Medium or Small Monstrosity (Lycanthrope), Neutral Good

  • CR 5
  • Monstrosity
  • Medium or Small

Full stat block

Armor Class
15
Hit Points
135
Initiative
+3
Speed
30 ft., 40 ft. (bear form only), Climb 30 ft. (bear form only)
Senses
Darkvision 60 ft.; Passive Perception 17
Gear
Handaxes (4)
Languages
Common (can’t speak in bear form)
Challenge Rating
5 (1,800 XP)
Proficiency bonus
+3
Skill proficiencies
Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
19 +4 10 +0 17 +3 11 +0 12 +1 12 +1

Actions

Multiattack. The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Bite (Bear or Hybrid Form Only). Melee Attack Roll: +7, reach 5 ft. Hit: 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the GM’s control and has 10 Hit Points. Success: The target is immune to this werebear’s curse for 24 hours.

Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged Attack Roll: +7, reach 5 ft or range 20/60 ft. Hit: 14 (3d6 + 4) Slashing damage.

Rend (Bear or Hybrid Form Only). Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.

Bonus Actions

Shape-Shift. The werebear shape-shifts into a Large bear-humanoid hybrid form or a Large bear, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

See also