Water Elemental [1/2]Elemental · CR 5
Water Elemental [1/2]Large Elemental, Neutral
STR+418
DEX+214
CON+418
INT-35
WIS+010
CHA-18
AC14
HP114
CR5
SPD30 ft., Swim 90 ft.

TRAITS

FreezeIf the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.

Water FormThe elemental can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Elemental [2/2]Elemental · CR 5
Water Elemental [2/2]Large Elemental, Neutral

ACTIONS

MultiattackThe elemental makes two Slam attacks.

SlamMelee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Whelm (Recharge 4–6)Strength Saving Throw: DC 15, each creature in the elemental’s space. Failure: 22 (4d8 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Restrained condition, is suffocating unless it can breathe water, and takes 9 (2d8) Bludgeoning damage at the start of each of the elemental’s turns. The elemental can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 14 Strength (Athletics) check. Success: Half damage only.

Water Elemental [1/3]Large Elemental, Neutral
CR5
14Armor Class
114Hit Points
30 ft., Swim 90 ft.Speed
STR18+4
DEX14+2
CON18+4
INT5-3
WIS10+0
CHA8-1

Initiative. +2

Senses. Darkvision 60 ft.; Passive Perception 10

Resistances. Acid, Fire

Immunities. Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Languages. Primordial (Aquan)

Traits

Freeze. If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.

Water Form. The elemental can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Water Elemental [2/3]Large Elemental, Neutral
CR5
14Armor Class
114Hit Points
30 ft., Swim 90 ft.Speed
STR18+4
DEX14+2
CON18+4
INT5-3
WIS10+0
CHA8-1

Actions

Multiattack. The elemental makes two Slam attacks.

Slam. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Whelm (Recharge 4–6). Strength Saving Throw: DC 15, each creature in the elemental’s space. Failure: 22 (4d8 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Restrained condition, is suffocating unless it can breathe water, and takes 9 (2d8) Bludgeoning damage at the start of each of the elemental’s turns. The elemental can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Water Elemental [3/3]Large Elemental, Neutral
CR5
14Armor Class
114Hit Points
30 ft., Swim 90 ft.Speed
STR18+4
DEX14+2
CON18+4
INT5-3
WIS10+0
CHA8-1

Actions (cont.)

can pull a creature out of it by succeeding on a DC 14 Strength (Athletics) check. Success: Half damage only.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Water Elemental — printable monster card

Large Elemental, Neutral

  • CR 5
  • Elemental
  • Large

Full stat block

Armor Class
14
Hit Points
114
Initiative
+2
Speed
30 ft., Swim 90 ft.
Senses
Darkvision 60 ft.; Passive Perception 10
Resistances
Acid, Fire
Immunities
Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Languages
Primordial (Aquan)
Challenge Rating
5 (1,800 XP)
Proficiency bonus
+3
Ability scores
STR DEX CON INT WIS CHA
18 +4 14 +2 18 +4 5 -3 10 +0 8 -1

Traits

Freeze. If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.

Water Form. The elemental can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Actions

Multiattack. The elemental makes two Slam attacks.

Slam. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Whelm (Recharge 4–6). Strength Saving Throw: DC 15, each creature in the elemental’s space. Failure: 22 (4d8 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Restrained condition, is suffocating unless it can breathe water, and takes 9 (2d8) Bludgeoning damage at the start of each of the elemental’s turns. The elemental can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 14 Strength (Athletics) check. Success: Half damage only.

See also