Vampire Familiar [1/2]Medium or Small Humanoid, Neutral Evil
STR+317
DEX+316
CON+215
INT+010
WIS+010
CHA+214
AC15
HP65
CR3
SPD30 ft., Climb 30 ft.
TRAITS
Vampiric ConnectionWhile the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Vampire Familiar [2/2]Humanoid · CR 3
Vampire Familiar [2/2]Medium or Small Humanoid, Neutral Evil
ACTIONS
MultiattackThe familiar makes two Umbral Dagger attacks.
Umbral DaggerMelee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
BONUS ACTIONS
Deathless AgilityThe familiar takes the Dash or Disengage action.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Vampire Familiar [1/2]Medium or Small Humanoid, Neutral Evil
CR3
15Armor Class
65Hit Points
30 ft., Climb 30 ft.Speed
STR17+3
DEX16+3
CON15+2
INT10+0
WIS10+0
CHA14+2
Initiative. +5
Senses. Darkvision 60 ft.; Passive Perception 14
Resistances. Necrotic
Immunities. Charmed (except from its vampire master)
Gear. Daggers (10)
Languages. Common plus one other language
Traits
Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Vampire Familiar [2/2]Medium or Small Humanoid, Neutral Evil
CR3
15Armor Class
65Hit Points
30 ft., Climb 30 ft.Speed
STR17+3
DEX16+3
CON15+2
INT10+0
WIS10+0
CHA14+2
Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus Actions
Deathless Agility. The familiar takes the Dash or Disengage action.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Vampire Familiar [1/2]Humanoid · CR 3
Vampire Familiar [1/2]Medium or Small Humanoid, Neutral Evil
STR+317
DEX+316
CON+215
INT+010
WIS+010
CHA+214
AC15
HP65
CR3
SPD30 ft., Climb 30 ft.
TRAITS
Vampiric ConnectionWhile the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Vampire Familiar [2/2]Humanoid · CR 3
Vampire Familiar [2/2]Medium or Small Humanoid, Neutral Evil
ACTIONS
MultiattackThe familiar makes two Umbral Dagger attacks.
Umbral DaggerMelee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
BONUS ACTIONS
Deathless AgilityThe familiar takes the Dash or Disengage action.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Vampire Familiar [1/2]Medium or Small Humanoid, Neutral Evil
CR3
15Armor Class
65Hit Points
30 ft., Climb 30 ft.Speed
STR17+3
DEX16+3
CON15+2
INT10+0
WIS10+0
CHA14+2
Initiative. +5
Senses. Darkvision 60 ft.; Passive Perception 14
Resistances. Necrotic
Immunities. Charmed (except from its vampire master)
Gear. Daggers (10)
Languages. Common plus one other language
Traits
Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Vampire Familiar [2/2]Medium or Small Humanoid, Neutral Evil
CR3
15Armor Class
65Hit Points
30 ft., Climb 30 ft.Speed
STR17+3
DEX16+3
CON15+2
INT10+0
WIS10+0
CHA14+2
Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus Actions
Deathless Agility. The familiar takes the Dash or Disengage action.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.
Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus Actions
Deathless Agility. The familiar takes the Dash or Disengage action.