While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.
The familiar makes two Umbral Dagger attacks.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
The familiar takes the Dash or Disengage action.
Initiative. +5
Senses. Darkvision 60 ft.; Passive Perception 14
Resistances. Necrotic
Immunities. Charmed (except from its vampire master)
Gear. Daggers (10)
Languages. Common plus one other language
Traits
Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.
Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus Actions
Deathless Agility. The familiar takes the Dash or Disengage action.
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Vampire Familiar — printable monster card
Medium or Small Humanoid, Neutral Evil
Full stat block
- Armor Class
- 15
- Hit Points
- 65
- Initiative
- +5
- Speed
- 30 ft., Climb 30 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 14
- Resistances
- Necrotic
- Immunities
- Charmed (except from its vampire master)
- Gear
- Daggers (10)
- Languages
- Common plus one other language
- Challenge Rating
- 3 (700 XP)
- Proficiency bonus
- +2
- Saving throw proficiencies
- Dexterity, Wisdom
- Skill proficiencies
- Persuasion, Perception (expertise), Stealth (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 +3 | 16 +3 | 15 +2 | 10 +0 | 10 +0 | 14 +2 |
Traits
Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.
Actions
Multiattack. The familiar makes two Umbral Dagger attacks.
Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus Actions
Deathless Agility. The familiar takes the Dash or Disengage action.