Vampire Familiar [1/2]Humanoid · CR 3
Vampire Familiar [1/2]Medium or Small Humanoid, Neutral Evil
STR17+3DEX16+3CON15+2INT10+0WIS10+0CHA14+2
AC15HP65CR3SPD30 ft., Climb 30 ft.
TRAITS
Vampiric Connection

While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.

Vampire Familiar [2/2]Humanoid · CR 3
Vampire Familiar [2/2]Medium or Small Humanoid, Neutral Evil
ACTIONS
Multiattack

The familiar makes two Umbral Dagger attacks.

Umbral Dagger

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

BONUS ACTIONS
Deathless Agility

The familiar takes the Dash or Disengage action.

Vampire Familiar [1/2]
Medium or Small Humanoid, Neutral Evil
3
15Armor Class
65Hit Points
30 ft., Climb 30 ft.Speed
STR17+3
DEX16+3
CON15+2
INT10+0
WIS10+0
CHA14+2

Initiative. +5

Senses. Darkvision 60 ft.; Passive Perception 14

Resistances. Necrotic

Immunities. Charmed (except from its vampire master)

Gear. Daggers (10)

Languages. Common plus one other language

Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.

Humanoid
Monster card
Vampire Familiar [2/2]
Medium or Small Humanoid, Neutral Evil
3
15Armor Class
65Hit Points
30 ft., Climb 30 ft.Speed
STR17+3
DEX16+3
CON15+2
INT10+0
WIS10+0
CHA14+2

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

Humanoid
Monster card

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Vampire Familiar — printable monster card

Medium or Small Humanoid, Neutral Evil

  • CR 3
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
15
Hit Points
65
Initiative
+5
Speed
30 ft., Climb 30 ft.
Senses
Darkvision 60 ft.; Passive Perception 14
Resistances
Necrotic
Immunities
Charmed (except from its vampire master)
Gear
Daggers (10)
Languages
Common plus one other language
Challenge Rating
3 (700 XP)
Proficiency bonus
+2
Saving throw proficiencies
Dexterity, Wisdom
Skill proficiencies
Persuasion, Perception (expertise), Stealth (expertise)
Ability scores
STR DEX CON INT WIS CHA
17 +3 16 +3 15 +2 10 +0 10 +0 14 +2

Traits

Vampiric Connection. While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar’s senses.

Actions

Multiattack. The familiar makes two Umbral Dagger attacks.

Umbral Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility. The familiar takes the Dash or Disengage action.

See also