Troll LimbGiant · CR 1/2
Troll LimbSmall Giant, Chaotic Evil
STR+418
DEX+112
CON+010
INT-51
WIS-19
CHA-51
AC13
HP14
CR1/2
SPD20 ft.

TRAITS

RegenerationThe limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn’t function on the limb’s next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Troll SpawnThe limb uncannily has the same senses as a whole troll. If the limb isn’t destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

ACTIONS

RendMelee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

Troll LimbSmall Giant, Chaotic Evil
CR1/2
13Armor Class
14Hit Points
20 ft.Speed
STR18+4
DEX12+1
CON10+0
INT1-5
WIS9-1
CHA1-5

Initiative. +1

Senses. Darkvision 60 ft.; Passive Perception 9

Languages. None

Traits

Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn’t function on the limb’s next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn’t destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Giant
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Troll Limb — printable monster card

Small Giant, Chaotic Evil

  • CR 1/2
  • Giant
  • Small

Full stat block

Armor Class
13
Hit Points
14
Initiative
+1
Speed
20 ft.
Senses
Darkvision 60 ft.; Passive Perception 9
Languages
None
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
18 +4 12 +1 10 +0 1 -5 9 -1 1 -5

Traits

Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn’t function on the limb’s next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn’t destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.

See also