Hail of BarkRanged Attack Roll: +10, range 180 ft. Hit: 28 (4d10 + 6) Piercing damage.
Animate Trees (1/Day)The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can’t speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Treant [1/2]Huge Plant, Chaotic Good
CR9
16Armor Class
138Hit Points
30 ft.Speed
STR23+6
DEX8-1
CON21+5
INT12+1
WIS16+3
CHA12+1
Initiative. +3
Senses. Passive Perception 13
Resistances. Bludgeoning, Piercing
Vulnerabilities. Fire
Languages. Common, Druidic, Elvish, Sylvan
Traits
Siege Monster. The treant deals double damage to objects and structures.
Hail of Bark. Ranged Attack Roll: +10, range 180 ft. Hit: 28 (4d10 + 6) Piercing damage.
Animate Trees (1/Day). The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can’t speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Plant
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Treant [1/2]Plant · CR 9
Treant [1/2]Huge Plant, Chaotic Good
STR+623
DEX-18
CON+521
INT+112
WIS+316
CHA+112
AC16
HP138
CR9
SPD30 ft.
TRAITS
Siege MonsterThe treant deals double damage to objects and structures.
Hail of BarkRanged Attack Roll: +10, range 180 ft. Hit: 28 (4d10 + 6) Piercing damage.
Animate Trees (1/Day)The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can’t speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Treant [1/2]Huge Plant, Chaotic Good
CR9
16Armor Class
138Hit Points
30 ft.Speed
STR23+6
DEX8-1
CON21+5
INT12+1
WIS16+3
CHA12+1
Initiative. +3
Senses. Passive Perception 13
Resistances. Bludgeoning, Piercing
Vulnerabilities. Fire
Languages. Common, Druidic, Elvish, Sylvan
Traits
Siege Monster. The treant deals double damage to objects and structures.
Hail of Bark. Ranged Attack Roll: +10, range 180 ft. Hit: 28 (4d10 + 6) Piercing damage.
Animate Trees (1/Day). The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can’t speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
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Treant — printable monster card
Huge Plant, Chaotic Good
CR 9
Plant
Huge
Full stat block
Armor Class
16
Hit Points
138
Initiative
+3
Speed
30 ft.
Senses
Passive Perception 13
Resistances
Bludgeoning, Piercing
Vulnerabilities
Fire
Languages
Common, Druidic, Elvish, Sylvan
Challenge Rating
9 (5,000 XP)
Proficiency bonus
+4
Ability scores
STR
DEX
CON
INT
WIS
CHA
23+6
8-1
21+5
12+1
16+3
12+1
Traits
Siege Monster. The treant deals double damage to objects and structures.
Hail of Bark. Ranged Attack Roll: +10, range 180 ft. Hit: 28 (4d10 + 6) Piercing damage.
Animate Trees (1/Day). The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can’t speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.