The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
Initiative. +1
Senses. Passive Perception 10
Gear. Heavy Crossbow, Leather Armor, Mace
Languages. Common
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit:
Actions (cont.)
6 (1d10 + 1) Piercing damage.
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Tough — printable monster card
Medium or Small Humanoid, Neutral
Full stat block
- Armor Class
- 12
- Hit Points
- 32
- Initiative
- +1
- Speed
- 30 ft.
- Senses
- Passive Perception 10
- Gear
- Heavy Crossbow, Leather Armor, Mace
- Languages
- Common
- Challenge Rating
- 1/2 (100 XP)
- Proficiency bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 +2 | 12 +1 | 14 +2 | 10 +0 | 10 +0 | 11 +0 |
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.