ToughHumanoid · CR 1/2
ToughMedium or Small Humanoid, Neutral
STR+215
DEX+112
CON+214
INT+010
WIS+010
CHA+011
AC12
HP32
CR1/2
SPD30 ft.

TRAITS

Pack TacticsThe tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

ACTIONS

MaceMelee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy CrossbowRanged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

ToughMedium or Small Humanoid, Neutral
CR1/2
12Armor Class
32Hit Points
30 ft.Speed
STR15+2
DEX12+1
CON14+2
INT10+0
WIS10+0
CHA11+0

Initiative. +1

Senses. Passive Perception 10

Gear. Heavy Crossbow, Leather Armor, Mace

Languages. Common

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Tough — printable monster card

Medium or Small Humanoid, Neutral

  • CR 1/2
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
12
Hit Points
32
Initiative
+1
Speed
30 ft.
Senses
Passive Perception 10
Gear
Heavy Crossbow, Leather Armor, Mace
Languages
Common
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
15 +2 12 +1 14 +2 10 +0 10 +0 11 +0

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

See also