Pack TacticsThe tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
ACTIONS
MultiattackThe tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
WarhammerMelee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Heavy CrossbowRanged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Tough Boss [1/2]Medium or Small Humanoid, Neutral
CR4
16Armor Class
82Hit Points
30 ft.Speed
STR17+3
DEX14+2
CON16+3
INT11+0
WIS10+0
CHA11+0
Initiative. +2
Senses. Passive Perception 10
Gear. Chain Mail, Heavy Crossbow, Warhammer
Languages. Common plus one other language
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature,
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Tough Boss [2/2]Medium or Small Humanoid, Neutral
CR4
16Armor Class
82Hit Points
30 ft.Speed
STR17+3
DEX14+2
CON16+3
INT11+0
WIS10+0
CHA11+0
Actions (cont.)
the tough pushes the target up to 10 feet straight away from itself.
Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
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This stat block is long: it continues on a second card instead of being truncated. Print both.
Tough BossHumanoid · CR 4
Tough BossMedium or Small Humanoid, Neutral
STR+317
DEX+214
CON+316
INT+011
WIS+010
CHA+011
AC16
HP82
CR4
SPD30 ft.
TRAITS
Pack TacticsThe tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
ACTIONS
MultiattackThe tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
WarhammerMelee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Heavy CrossbowRanged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Tough Boss [1/2]Medium or Small Humanoid, Neutral
CR4
16Armor Class
82Hit Points
30 ft.Speed
STR17+3
DEX14+2
CON16+3
INT11+0
WIS10+0
CHA11+0
Initiative. +2
Senses. Passive Perception 10
Gear. Chain Mail, Heavy Crossbow, Warhammer
Languages. Common plus one other language
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature,
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Tough Boss [2/2]Medium or Small Humanoid, Neutral
CR4
16Armor Class
82Hit Points
30 ft.Speed
STR17+3
DEX14+2
CON16+3
INT11+0
WIS10+0
CHA11+0
Actions (cont.)
the tough pushes the target up to 10 feet straight away from itself.
Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
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Tough Boss — printable monster card
Medium or Small Humanoid, Neutral
CR 4
Humanoid
Medium or Small
Full stat block
Armor Class
16
Hit Points
82
Initiative
+2
Speed
30 ft.
Senses
Passive Perception 10
Gear
Chain Mail, Heavy Crossbow, Warhammer
Languages
Common plus one other language
Challenge Rating
4 (1,100 XP)
Proficiency bonus
+2
Saving throw proficiencies
Strength, Constitution, Charisma
Ability scores
STR
DEX
CON
INT
WIS
CHA
17+3
14+2
16+3
11+0
10+0
11+0
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.