The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.
Initiative. +2
Senses. Passive Perception 10
Gear. Chain Mail, Heavy Crossbow, Warhammer
Languages. Common plus one other language
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3)
Actions (cont.)
Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.
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Tough Boss — printable monster card
Medium or Small Humanoid, Neutral
Full stat block
- Armor Class
- 16
- Hit Points
- 82
- Initiative
- +2
- Speed
- 30 ft.
- Senses
- Passive Perception 10
- Gear
- Chain Mail, Heavy Crossbow, Warhammer
- Languages
- Common plus one other language
- Challenge Rating
- 4 (1,100 XP)
- Proficiency bonus
- +2
- Saving throw proficiencies
- Strength, Constitution, Charisma
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 +3 | 14 +2 | 16 +3 | 11 +0 | 10 +0 | 11 +0 |
Traits
Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.
Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.
Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.