Storm Giant [1/2]Giant · CR 13
Storm Giant [1/2]Huge Giant, Chaotic Good
STR+929
DEX+214
CON+520
INT+316
WIS+520
CHA+418
AC16
HP230
CR13
SPD50 ft., Fly 25 ft. (hover), Swim 50 ft.

TRAITS

AmphibiousThe giant can breathe air and water.

ACTIONS

MultiattackThe giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Giant [2/2]Giant · CR 13
Storm Giant [2/2]Huge Giant, Chaotic Good

ACTIONS (cont.)

Storm SwordMelee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

ThunderboltRanged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.

Lightning Storm (Recharge 5–6)Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Storm Giant [1/2]Huge Giant, Chaotic Good
CR13
16Armor Class
230Hit Points
50 ft., Fly 25 ft. (hover), Swim 50 ft.Speed
STR29+9
DEX14+2
CON20+5
INT16+3
WIS20+5
CHA18+4

Initiative. +7

Senses. Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20

Resistances. Cold

Immunities. Lightning, Thunder

Languages. Common, Giant

Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Giant
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Storm Giant [2/2]Huge Giant, Chaotic Good
CR13
16Armor Class
230Hit Points
50 ft., Fly 25 ft. (hover), Swim 50 ft.Speed
STR29+9
DEX14+2
CON20+5
INT16+3
WIS20+5
CHA18+4

Actions (cont.)

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.

Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Giant
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Storm Giant — printable monster card

Huge Giant, Chaotic Good

  • CR 13
  • Giant
  • Huge

Full stat block

Armor Class
16
Hit Points
230
Initiative
+7
Speed
50 ft., Fly 25 ft. (hover), Swim 50 ft.
Senses
Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20
Resistances
Cold
Immunities
Lightning, Thunder
Languages
Common, Giant
Challenge Rating
13 (10,000 XP)
Proficiency bonus
+5
Saving throw proficiencies
Strength, Constitution, Wisdom, Charisma
Skill proficiencies
Arcana, Athletics, History, Perception
Ability scores
STR DEX CON INT WIS CHA
29 +9 14 +2 20 +5 16 +3 20 +5 18 +4

Traits

Amphibious. The giant can breathe air and water.

Actions

Multiattack. The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.

Storm Sword. Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.

Thunderbolt. Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant’s next turn.

Lightning Storm (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet. Failure: 55 (10d10) Lightning damage. Success: Half damage.

Spellcasting. The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18): At Will: Detect Magic, Light 1/Day: Control Weather

See also