Magic ResistanceThe golem has Advantage on saving throws against spells and other magical effects.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Stone Golem [2/2]Construct · CR 10
Stone Golem [2/2]Large Construct, Unaligned
ACTIONS
MultiattackThe golem makes two attacks, using Slam or Force Bolt in any combination.
SlamMelee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force BoltRanged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
BONUS ACTIONS
Slow (Recharge 5–6)The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
Languages. Understands Common plus two other languages but can’t speak
Traits
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Construct
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Stone Golem [2/2]Large Construct, Unaligned
CR10
18Armor Class
220Hit Points
30 ft.Speed
STR22+6
DEX9-1
CON20+5
INT3-4
WIS11+0
CHA1-5
Actions (cont.)
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
Bonus Actions
Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Construct
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Stone Golem [1/2]Construct · CR 10
Stone Golem [1/2]Large Construct, Unaligned
STR+622
DEX-19
CON+520
INT-43
WIS+011
CHA-51
AC18
HP220
CR10
SPD30 ft.
TRAITS
Immutable FormThe golem can’t shape-shift.
Magic ResistanceThe golem has Advantage on saving throws against spells and other magical effects.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Stone Golem [2/2]Construct · CR 10
Stone Golem [2/2]Large Construct, Unaligned
ACTIONS
MultiattackThe golem makes two attacks, using Slam or Force Bolt in any combination.
SlamMelee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force BoltRanged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
BONUS ACTIONS
Slow (Recharge 5–6)The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
Languages. Understands Common plus two other languages but can’t speak
Traits
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Stone Golem [2/2]Large Construct, Unaligned
CR10
18Armor Class
220Hit Points
30 ft.Speed
STR22+6
DEX9-1
CON20+5
INT3-4
WIS11+0
CHA1-5
Actions (cont.)
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
Bonus Actions
Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Understands Common plus two other languages but can’t speak
Challenge Rating
10 (5,900 XP)
Proficiency bonus
+4
Ability scores
STR
DEX
CON
INT
WIS
CHA
22+6
9-1
20+5
3-4
11+0
1-5
Traits
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
Bonus Actions
Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).