Stone Golem [1/2]Construct · CR 10
Stone Golem [1/2]Large Construct, Unaligned
STR22+6DEX9-1CON20+5INT3-4WIS11+0CHA1-5
AC18HP220CR10SPD30 ft.
TRAITS
Immutable Form

The golem can’t shape-shift.

Magic Resistance

The golem has Advantage on saving throws against spells and other magical effects.

Stone Golem [2/2]Construct · CR 10
Stone Golem [2/2]Large Construct, Unaligned
ACTIONS
Multiattack

The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam

Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.

Force Bolt

Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.

BONUS ACTIONS
Slow (Recharge 5–6)

The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

Stone Golem [1/2]
Large Construct, Unaligned
10
18Armor Class
220Hit Points
30 ft.Speed
STR22+6
DEX9-1
CON20+5
INT3-4
WIS11+0
CHA1-5

Initiative. +3

Senses. Darkvision 120 ft.; Passive Perception 10

Immunities. Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Languages. Understands Common plus two other languages but can’t speak

Traits

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.

Construct
Monster card
Stone Golem [2/2]
Large Construct, Unaligned
10
18Armor Class
220Hit Points
30 ft.Speed
STR22+6
DEX9-1
CON20+5
INT3-4
WIS11+0
CHA1-5

Actions (cont.)

Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.

Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.

Bonus Actions

Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

Construct
Monster card

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Stone Golem — printable monster card

Large Construct, Unaligned

  • CR 10
  • Construct
  • Large

Full stat block

Armor Class
18
Hit Points
220
Initiative
+3
Speed
30 ft.
Senses
Darkvision 120 ft.; Passive Perception 10
Immunities
Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Languages
Understands Common plus two other languages but can’t speak
Challenge Rating
10 (5,900 XP)
Proficiency bonus
+4
Ability scores
STR DEX CON INT WIS CHA
22 +6 9 -1 20 +5 3 -4 11 +0 1 -5

Traits

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.

Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.

Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.

Bonus Actions

Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).

See also