The golem can’t shape-shift.
The golem has Advantage on saving throws against spells and other magical effects.
The golem makes two attacks, using Slam or Force Bolt in any combination.
Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
Initiative. +3
Senses. Darkvision 120 ft.; Passive Perception 10
Immunities. Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Languages. Understands Common plus two other languages but can’t speak
Traits
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.
Actions (cont.)
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
Bonus Actions
Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
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Stone Golem — printable monster card
Large Construct, Unaligned
Full stat block
- Armor Class
- 18
- Hit Points
- 220
- Initiative
- +3
- Speed
- 30 ft.
- Senses
- Darkvision 120 ft.; Passive Perception 10
- Immunities
- Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
- Languages
- Understands Common plus two other languages but can’t speak
- Challenge Rating
- 10 (5,900 XP)
- Proficiency bonus
- +4
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 +6 | 9 -1 | 20 +5 | 3 -4 | 11 +0 | 1 -5 |
Traits
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Slam or Force Bolt in any combination.
Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
Bonus Actions
Slow (Recharge 5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).