Blurred FormAttack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death BurstThe mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
ACTIONS
ClawMelee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6)Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Steam Mephit [1/2]Small Elemental, Neutral Evil
CR1/4
10Armor Class
17Hit Points
30 ft., Fly 30 ft.Speed
STR5-3
DEX11+0
CON10+0
INT11+0
WIS10+0
CHA12+1
Initiative. +0
Senses. Darkvision 60 ft.; Passive Perception 10
Immunities. Fire, Poison; Exhaustion, Poisoned
Languages. Primordial (Aquan, Ignan)
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Steam Mephit [2/2]Small Elemental, Neutral Evil
CR1/4
10Armor Class
17Hit Points
30 ft., Fly 30 ft.Speed
STR5-3
DEX11+0
CON10+0
INT11+0
WIS10+0
CHA12+1
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Steam MephitElemental · CR 1/4
Steam MephitSmall Elemental, Neutral Evil
STR-35
DEX+011
CON+010
INT+011
WIS+010
CHA+112
AC10
HP17
CR1/4
SPD30 ft., Fly 30 ft.
TRAITS
Blurred FormAttack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death BurstThe mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
ACTIONS
ClawMelee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6)Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Steam Mephit [1/2]Small Elemental, Neutral Evil
CR1/4
10Armor Class
17Hit Points
30 ft., Fly 30 ft.Speed
STR5-3
DEX11+0
CON10+0
INT11+0
WIS10+0
CHA12+1
Initiative. +0
Senses. Darkvision 60 ft.; Passive Perception 10
Immunities. Fire, Poison; Exhaustion, Poisoned
Languages. Primordial (Aquan, Ignan)
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Steam Mephit [2/2]Small Elemental, Neutral Evil
CR1/4
10Armor Class
17Hit Points
30 ft., Fly 30 ft.Speed
STR5-3
DEX11+0
CON10+0
INT11+0
WIS10+0
CHA12+1
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
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Steam Mephit — printable monster card
Small Elemental, Neutral Evil
CR 1/4
Elemental
Small
Full stat block
Armor Class
10
Hit Points
17
Initiative
+0
Speed
30 ft., Fly 30 ft.
Senses
Darkvision 60 ft.; Passive Perception 10
Immunities
Fire, Poison; Exhaustion, Poisoned
Languages
Primordial (Aquan, Ignan)
Challenge Rating
1/4 (50 XP)
Proficiency bonus
+2
Skill proficiencies
Stealth
Ability scores
STR
DEX
CON
INT
WIS
CHA
5-3
11+0
10+0
11+0
10+0
12+1
Traits
Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.
Actions
Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.
Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.