Steam MephitElemental · CR 1/4
Steam MephitSmall Elemental, Neutral Evil
STR5-3DEX11+0CON10+0INT11+0WIS10+0CHA12+1
AC10HP17CR1/4SPD30 ft., Fly 30 ft.
TRAITS
Blurred Form

Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst

The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

ACTIONS
Claw

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6)

Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.

Steam Mephit [1/2]
Small Elemental, Neutral Evil
1/4
10Armor Class
17Hit Points
30 ft., Fly 30 ft.Speed
STR5-3
DEX11+0
CON10+0
INT11+0
WIS10+0
CHA12+1

Initiative. +0

Senses. Darkvision 60 ft.; Passive Perception 10

Immunities. Fire, Poison; Exhaustion, Poisoned

Languages. Primordial (Aquan, Ignan)

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Elemental
Monster card
Steam Mephit [2/2]
Small Elemental, Neutral Evil
1/4
10Armor Class
17Hit Points
30 ft., Fly 30 ft.Speed
STR5-3
DEX11+0
CON10+0
INT11+0
WIS10+0
CHA12+1

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.

Elemental
Monster card

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Steam Mephit — printable monster card

Small Elemental, Neutral Evil

  • CR 1/4
  • Elemental
  • Small

Full stat block

Armor Class
10
Hit Points
17
Initiative
+0
Speed
30 ft., Fly 30 ft.
Senses
Darkvision 60 ft.; Passive Perception 10
Immunities
Fire, Poison; Exhaustion, Poisoned
Languages
Primordial (Aquan, Ignan)
Challenge Rating
1/4 (50 XP)
Proficiency bonus
+2
Skill proficiencies
Stealth
Ability scores
STR DEX CON INT WIS CHA
5 -3 11 +0 10 +0 11 +0 10 +0 12 +1

Traits

Blurred Form. Attack rolls against the mephit are made with Disadvantage unless the mephit has the Incapacitated condition.

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Fire damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Slashing damage plus 2 (1d4) Fire damage.

Steam Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 5 (2d4) Fire damage, and the target’s Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.

See also