SpyHumanoid · CR 1
SpyMedium or Small Humanoid, Neutral
STR10+0DEX15+2CON10+0INT12+1WIS14+2CHA16+3
AC12HP27CR1SPD30 ft., Climb 30 ft.
ACTIONS
Shortsword

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow

Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

BONUS ACTIONS
Cunning Action

The spy takes the Dash, Disengage, or Hide action.

Spy
Medium or Small Humanoid, Neutral
1
12Armor Class
27Hit Points
30 ft., Climb 30 ft.Speed
STR10+0
DEX15+2
CON10+0
INT12+1
WIS14+2
CHA16+3

Initiative. +4

Senses. Passive Perception 16

Gear. Hand Crossbow, Shortsword, Thieves’ Tools

Languages. Common plus one other language

Actions

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus Actions

Cunning Action. The spy takes the Dash, Disengage, or Hide action.

Humanoid
Monster card

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Pick “Save as PDF” as the destination in the print dialog.

Spy — printable monster card

Medium or Small Humanoid, Neutral

  • CR 1
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
12
Hit Points
27
Initiative
+4
Speed
30 ft., Climb 30 ft.
Senses
Passive Perception 16
Gear
Hand Crossbow, Shortsword, Thieves’ Tools
Languages
Common plus one other language
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Skill proficiencies
Deception, Insight, Sleight of Hand, Investigation (expertise), Perception (expertise), Stealth (expertise)
Ability scores
STR DEX CON INT WIS CHA
10 +0 15 +2 10 +0 12 +1 14 +2 16 +3

Actions

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus Actions

Cunning Action. The spy takes the Dash, Disengage, or Hide action.

See also