Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
The spy takes the Dash, Disengage, or Hide action.
Initiative. +4
Senses. Passive Perception 16
Gear. Hand Crossbow, Shortsword, Thieves’ Tools
Languages. Common plus one other language
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus Actions
Cunning Action. The spy takes the Dash, Disengage, or Hide action.
A tent card folds in half: the name faces the players, the stat block faces you.
Pick “Save as PDF” as the destination in the print dialog.
Spy — printable monster card
Medium or Small Humanoid, Neutral
Full stat block
- Armor Class
- 12
- Hit Points
- 27
- Initiative
- +4
- Speed
- 30 ft., Climb 30 ft.
- Senses
- Passive Perception 16
- Gear
- Hand Crossbow, Shortsword, Thieves’ Tools
- Languages
- Common plus one other language
- Challenge Rating
- 1 (200 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Deception, Insight, Sleight of Hand, Investigation (expertise), Perception (expertise), Stealth (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 +0 | 15 +2 | 10 +0 | 12 +1 | 14 +2 | 16 +3 |
Actions
Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.
Bonus Actions
Cunning Action. The spy takes the Dash, Disengage, or Hide action.