Enchanting BowRanged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.
Heart SightCharisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and alignment.
InvisibilityThe sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.
Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fey
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Sprite [2/2]Tiny Fey, Neutral Good
CR1/4
15Armor Class
10Hit Points
10 ft., Fly 40 ft.Speed
STR3-4
DEX18+4
CON10+0
INT14+2
WIS13+1
CHA11+0
Actions (cont.)
alignment.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fey
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Enchanting BowRanged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.
Heart SightCharisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and alignment.
InvisibilityThe sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.
Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Sprite [2/2]Tiny Fey, Neutral Good
CR1/4
15Armor Class
10Hit Points
10 ft., Fly 40 ft.Speed
STR3-4
DEX18+4
CON10+0
INT14+2
WIS13+1
CHA11+0
Actions (cont.)
alignment.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite’s next turn.
Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target’s emotions and alignment.
Invisibility. The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.