Sphinx of WonderCelestial · CR 1
Sphinx of WonderTiny Celestial, Lawful Good
STR-26
DEX+317
CON+113
INT+215
WIS+112
CHA+011
AC13
HP24
CR1
SPD20 ft., Fly 40 ft.
Sphinx of Wonder [1/2]Tiny Celestial, Lawful Good
CR1
13Armor Class
24Hit Points
20 ft., Fly 40 ft.Speed
STR6-2
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA11+0
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Celestial
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Sphinx of Wonder [2/2]Tiny Celestial, Lawful Good
CR1
13Armor Class
24Hit Points
20 ft., Fly 40 ft.Speed
STR6-2
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA11+0
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Celestial
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Pick “Save as PDF” as the destination in the print dialog.
Sphinx of Wonder — printable monster card
Tiny Celestial, Lawful Good
Full stat block
- Armor Class
- 13
- Hit Points
- 24
- Initiative
- +3
- Speed
- 20 ft., Fly 40 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 11
- Resistances
- Necrotic, Psychic, Radiant
- Languages
- Celestial, Common
- Challenge Rating
- 1 (200 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Arcana, Religion, Stealth
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 -2 | 17 +3 | 13 +1 | 15 +2 | 12 +1 | 11 +0 |
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

