Sphinx of WonderCelestial · CR 1
Sphinx of WonderTiny Celestial, Lawful Good
STR6-2DEX17+3CON13+1INT15+2WIS12+1CHA11+0
AC13HP24CR1SPD20 ft., Fly 40 ft.
TRAITS
Magic Resistance

The sphinx has Advantage on saving throws against spells and other magical effects.

ACTIONS
Rend

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

REACTIONS
Burst of Ingenuity (2/Day)

Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

Sphinx of Wonder [1/2]
Tiny Celestial, Lawful Good
1
13Armor Class
24Hit Points
20 ft., Fly 40 ft.Speed
STR6-2
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA11+0

Initiative. +3

Senses. Darkvision 60 ft.; Passive Perception 11

Resistances. Necrotic, Psychic, Radiant

Languages. Celestial, Common

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Celestial
Monster card
Sphinx of Wonder [2/2]
Tiny Celestial, Lawful Good
1
13Armor Class
24Hit Points
20 ft., Fly 40 ft.Speed
STR6-2
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA11+0

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

Celestial
Monster card

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Sphinx of Wonder — printable monster card

Tiny Celestial, Lawful Good

  • CR 1
  • Celestial
  • Tiny

Full stat block

Armor Class
13
Hit Points
24
Initiative
+3
Speed
20 ft., Fly 40 ft.
Senses
Darkvision 60 ft.; Passive Perception 11
Resistances
Necrotic, Psychic, Radiant
Languages
Celestial, Common
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Skill proficiencies
Arcana, Religion, Stealth
Ability scores
STR DEX CON INT WIS CHA
6 -2 17 +3 13 +1 15 +2 12 +1 11 +0

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

See also