The sphinx has Advantage on saving throws against spells and other magical effects.
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
Initiative. +3
Senses. Darkvision 60 ft.; Passive Perception 11
Resistances. Necrotic, Psychic, Radiant
Languages. Celestial, Common
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
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Sphinx of Wonder — printable monster card
Tiny Celestial, Lawful Good
Full stat block
- Armor Class
- 13
- Hit Points
- 24
- Initiative
- +3
- Speed
- 20 ft., Fly 40 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 11
- Resistances
- Necrotic, Psychic, Radiant
- Languages
- Celestial, Common
- Challenge Rating
- 1 (200 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Arcana, Religion, Stealth
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 -2 | 17 +3 | 13 +1 | 15 +2 | 12 +1 | 11 +0 |
Traits
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.