Sphinx of WonderCelestial · CR 1
Sphinx of WonderTiny Celestial, Lawful Good
STR-26
DEX+317
CON+113
INT+215
WIS+112
CHA+011
AC13
HP24
CR1
SPD20 ft., Fly 40 ft.

TRAITS

Magic ResistanceThe sphinx has Advantage on saving throws against spells and other magical effects.

ACTIONS

RendMelee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

REACTIONS

Burst of Ingenuity (2/Day)Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

Sphinx of Wonder [1/2]Tiny Celestial, Lawful Good
CR1
13Armor Class
24Hit Points
20 ft., Fly 40 ft.Speed
STR6-2
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA11+0

Initiative. +3

Senses. Darkvision 60 ft.; Passive Perception 11

Resistances. Necrotic, Psychic, Radiant

Languages. Celestial, Common

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Celestial
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Sphinx of Wonder [2/2]Tiny Celestial, Lawful Good
CR1
13Armor Class
24Hit Points
20 ft., Fly 40 ft.Speed
STR6-2
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA11+0

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Celestial
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Sphinx of Wonder — printable monster card

Tiny Celestial, Lawful Good

  • CR 1
  • Celestial
  • Tiny

Full stat block

Armor Class
13
Hit Points
24
Initiative
+3
Speed
20 ft., Fly 40 ft.
Senses
Darkvision 60 ft.; Passive Perception 11
Resistances
Necrotic, Psychic, Radiant
Languages
Celestial, Common
Challenge Rating
1 (200 XP)
Proficiency bonus
+2
Skill proficiencies
Arcana, Religion, Stealth
Ability scores
STR DEX CON INT WIS CHA
6 -2 17 +3 13 +1 15 +2 12 +1 11 +0

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

See also