The satyr has Advantage on saving throws against spells and other magical effects.
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
Initiative. +3
Senses. Passive Perception 12
Languages. Common, Elvish, Sylvan
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.
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Satyr — printable monster card
Medium Fey, Chaotic Neutral
Full stat block
- Armor Class
- 13
- Hit Points
- 31
- Initiative
- +3
- Speed
- 40 ft.
- Senses
- Passive Perception 12
- Languages
- Common, Elvish, Sylvan
- Challenge Rating
- 1/2 (100 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Perception, Stealth, Performance (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 +1 | 16 +3 | 11 +0 | 12 +1 | 10 +0 | 14 +2 |
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.