SatyrFey · CR 1/2
SatyrMedium Fey, Chaotic Neutral
STR+112
DEX+316
CON+011
INT+112
WIS+010
CHA+214
AC13
HP31
CR1/2
SPD40 ft.
SatyrMedium Fey, Chaotic Neutral
CR1/2
13Armor Class
31Hit Points
40 ft.Speed
STR12+1
DEX16+3
CON11+0
INT12+1
WIS10+0
CHA14+2
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fey
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
Pick “Save as PDF” as the destination in the print dialog.
Satyr — printable monster card
Medium Fey, Chaotic Neutral
Full stat block
- Armor Class
- 13
- Hit Points
- 31
- Initiative
- +3
- Speed
- 40 ft.
- Senses
- Passive Perception 12
- Languages
- Common, Elvish, Sylvan
- Challenge Rating
- 1/2 (100 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Perception, Stealth, Performance (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 +1 | 16 +3 | 11 +0 | 12 +1 | 10 +0 | 14 +2 |
Traits
Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

