SatyrFey · CR 1/2
SatyrMedium Fey, Chaotic Neutral
STR12+1DEX16+3CON11+0INT12+1WIS10+0CHA14+2
AC13HP31CR1/2SPD40 ft.
TRAITS
Magic Resistance

The satyr has Advantage on saving throws against spells and other magical effects.

ACTIONS
Hooves

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery

Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Satyr
Medium Fey, Chaotic Neutral
1/2
13Armor Class
31Hit Points
40 ft.Speed
STR12+1
DEX16+3
CON11+0
INT12+1
WIS10+0
CHA14+2

Initiative. +3

Senses. Passive Perception 12

Languages. Common, Elvish, Sylvan

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Fey
Monster card

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Satyr — printable monster card

Medium Fey, Chaotic Neutral

  • CR 1/2
  • Fey
  • Medium

Full stat block

Armor Class
13
Hit Points
31
Initiative
+3
Speed
40 ft.
Senses
Passive Perception 12
Languages
Common, Elvish, Sylvan
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Skill proficiencies
Perception, Stealth, Performance (expertise)
Ability scores
STR DEX CON INT WIS CHA
12 +1 16 +3 11 +0 12 +1 10 +0 14 +2

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

See also