SalamanderElemental · CR 5
SalamanderLarge Elemental, Neutral Evil
STR+418
DEX+214
CON+215
INT+011
WIS+010
CHA+112
AC15
HP90
CR5
SPD30 ft., Climb 30 ft.

TRAITS

Fire AuraAt the end of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

ACTIONS

MultiattackThe salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame SpearMelee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander’s hand immediately after a ranged attack.

ConstrictStrength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

Salamander [1/2]Large Elemental, Neutral Evil
CR5
15Armor Class
90Hit Points
30 ft., Climb 30 ft.Speed
STR18+4
DEX14+2
CON15+2
INT11+0
WIS10+0
CHA12+1

Initiative. +2

Senses. Darkvision 60 ft.; Passive Perception 10

Immunities. Fire

Vulnerabilities. Cold

Languages. Primordial (Ignan)

Traits

Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack. The salamander makes two Flame Spear attacks. It can

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Elemental
Monster card
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Salamander [2/2]Large Elemental, Neutral Evil
CR5
15Armor Class
90Hit Points
30 ft., Climb 30 ft.Speed
STR18+4
DEX14+2
CON15+2
INT11+0
WIS10+0
CHA12+1

Actions (cont.)

replace one attack with a use of Constrict.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander’s hand immediately after a ranged attack.

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

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Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Salamander — printable monster card

Large Elemental, Neutral Evil

  • CR 5
  • Elemental
  • Large

Full stat block

Armor Class
15
Hit Points
90
Initiative
+2
Speed
30 ft., Climb 30 ft.
Senses
Darkvision 60 ft.; Passive Perception 10
Immunities
Fire
Vulnerabilities
Cold
Languages
Primordial (Ignan)
Challenge Rating
5 (1,800 XP)
Proficiency bonus
+3
Ability scores
STR DEX CON INT WIS CHA
18 +4 14 +2 15 +2 11 +0 10 +0 12 +1

Traits

Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 7 (2d6) Fire damage.

Actions

Multiattack. The salamander makes two Flame Spear attacks. It can replace one attack with a use of Constrict.

Flame Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage plus 7 (2d6) Fire damage. Hit or Miss: The spear magically returns to the salamander’s hand immediately after a ranged attack.

Constrict. Strength Saving Throw: DC 15, one Large or smaller creature the salamander can see within 10 feet. Failure: 11 (2d6 + 4) Bludgeoning damage plus 7 (2d6) Fire damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends.

See also