The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to
avoid suffocating outside water.
The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
The sahuagin makes two Claw attacks.
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
Initiative. +0
Senses. Darkvision 120 ft.; Passive Perception 15
Resistances. Acid, Cold
Languages. Sahuagin
Traits
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks
Traits (cont.)
within 120 feet of itself, using a special telepathy.
Actions
Multiattack. The sahuagin makes two Claw attacks.
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Bonus Actions
Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Pick “Save as PDF” as the destination in the print dialog.
Sahuagin Warrior — printable monster card
Medium Fiend, Lawful Evil
Full stat block
- Armor Class
- 12
- Hit Points
- 22
- Initiative
- +0
- Speed
- 30 ft., Swim 40 ft.
- Senses
- Darkvision 120 ft.; Passive Perception 15
- Resistances
- Acid, Cold
- Languages
- Sahuagin
- Challenge Rating
- 1/2 (100 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Perception (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 +1 | 11 +0 | 12 +1 | 12 +1 | 13 +1 | 9 -1 |
Traits
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Actions
Multiattack. The sahuagin makes two Claw attacks.
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Bonus Actions
Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.