Sahuagin Warrior [1/2]Fiend · CR 1/2
Sahuagin Warrior [1/2]Medium Fiend, Lawful Evil
STR+113
DEX+011
CON+112
INT+112
WIS+113
CHA-19
AC12
HP22
CR1/2
SPD30 ft., Swim 40 ft.

TRAITS

Blood FrenzyThe sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.

Limited AmphibiousnessThe sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Sahuagin Warrior [2/2]Fiend · CR 1/2
Sahuagin Warrior [2/2]Medium Fiend, Lawful Evil

TRAITS (cont.)

Shark TelepathyThe sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

ACTIONS

MultiattackThe sahuagin makes two Claw attacks.

ClawMelee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

BONUS ACTIONS

Aquatic ChargeThe sahuagin swims up to its Swim Speed straight toward an enemy it can see.

Sahuagin Warrior [1/2]Medium Fiend, Lawful Evil
CR1/2
12Armor Class
22Hit Points
30 ft., Swim 40 ft.Speed
STR13+1
DEX11+0
CON12+1
INT12+1
WIS13+1
CHA9-1

Initiative. +0

Senses. Darkvision 120 ft.; Passive Perception 15

Resistances. Acid, Cold

Languages. Sahuagin

Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Sahuagin Warrior [2/2]Medium Fiend, Lawful Evil
CR1/2
12Armor Class
22Hit Points
30 ft., Swim 40 ft.Speed
STR13+1
DEX11+0
CON12+1
INT12+1
WIS13+1
CHA9-1

Actions

Multiattack. The sahuagin makes two Claw attacks.

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Bonus Actions

Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Sahuagin Warrior — printable monster card

Medium Fiend, Lawful Evil

  • CR 1/2
  • Fiend
  • Medium

Full stat block

Armor Class
12
Hit Points
22
Initiative
+0
Speed
30 ft., Swim 40 ft.
Senses
Darkvision 120 ft.; Passive Perception 15
Resistances
Acid, Cold
Languages
Sahuagin
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Skill proficiencies
Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
13 +1 11 +0 12 +1 12 +1 13 +1 9 -1

Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes two Claw attacks.

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Bonus Actions

Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

See also