Aquatic ChargeThe sahuagin swims up to its Swim Speed straight toward an enemy it can see.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Sahuagin Warrior [1/2]Medium Fiend, Lawful Evil
CR1/2
12Armor Class
22Hit Points
30 ft., Swim 40 ft.Speed
STR13+1
DEX11+0
CON12+1
INT12+1
WIS13+1
CHA9-1
Initiative. +0
Senses. Darkvision 120 ft.; Passive Perception 15
Resistances. Acid, Cold
Languages. Sahuagin
Traits
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Sahuagin Warrior [1/2]Fiend · CR 1/2
Sahuagin Warrior [1/2]Medium Fiend, Lawful Evil
STR+113
DEX+011
CON+112
INT+112
WIS+113
CHA-19
AC12
HP22
CR1/2
SPD30 ft., Swim 40 ft.
TRAITS
Blood FrenzyThe sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Limited AmphibiousnessThe sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Sahuagin Warrior [2/2]Fiend · CR 1/2
Sahuagin Warrior [2/2]Medium Fiend, Lawful Evil
TRAITS (cont.)
Shark TelepathyThe sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Aquatic ChargeThe sahuagin swims up to its Swim Speed straight toward an enemy it can see.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Sahuagin Warrior [1/2]Medium Fiend, Lawful Evil
CR1/2
12Armor Class
22Hit Points
30 ft., Swim 40 ft.Speed
STR13+1
DEX11+0
CON12+1
INT12+1
WIS13+1
CHA9-1
Initiative. +0
Senses. Darkvision 120 ft.; Passive Perception 15
Resistances. Acid, Cold
Languages. Sahuagin
Traits
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Sahuagin Warrior — printable monster card
Medium Fiend, Lawful Evil
CR 1/2
Fiend
Medium
Full stat block
Armor Class
12
Hit Points
22
Initiative
+0
Speed
30 ft., Swim 40 ft.
Senses
Darkvision 120 ft.; Passive Perception 15
Resistances
Acid, Cold
Languages
Sahuagin
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Skill proficiencies
Perception (expertise)
Ability scores
STR
DEX
CON
INT
WIS
CHA
13+1
11+0
12+1
12+1
13+1
9-1
Traits
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.