Sahuagin Warrior [1/2]Fiend · CR 1/2
Sahuagin Warrior [1/2]Medium Fiend, Lawful Evil
STR13+1DEX11+0CON12+1INT12+1WIS13+1CHA9-1
AC12HP22CR1/2SPD30 ft., Swim 40 ft.
TRAITS
Blood Frenzy

The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.

Limited Amphibiousness

The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to

Sahuagin Warrior [2/2]Fiend · CR 1/2
Sahuagin Warrior [2/2]Medium Fiend, Lawful Evil
TRAITS (cont.)
Limited Amphibiousness (cont.)

avoid suffocating outside water.

Shark Telepathy

The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

ACTIONS
Multiattack

The sahuagin makes two Claw attacks.

Claw

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

BONUS ACTIONS
Aquatic Charge

The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

Sahuagin Warrior [1/2]
Medium Fiend, Lawful Evil
1/2
12Armor Class
22Hit Points
30 ft., Swim 40 ft.Speed
STR13+1
DEX11+0
CON12+1
INT12+1
WIS13+1
CHA9-1

Initiative. +0

Senses. Darkvision 120 ft.; Passive Perception 15

Resistances. Acid, Cold

Languages. Sahuagin

Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks

Fiend
Monster card
Sahuagin Warrior [2/2]
Medium Fiend, Lawful Evil
1/2
12Armor Class
22Hit Points
30 ft., Swim 40 ft.Speed
STR13+1
DEX11+0
CON12+1
INT12+1
WIS13+1
CHA9-1

Traits (cont.)

within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes two Claw attacks.

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Bonus Actions

Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

Fiend
Monster card

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Sahuagin Warrior — printable monster card

Medium Fiend, Lawful Evil

  • CR 1/2
  • Fiend
  • Medium

Full stat block

Armor Class
12
Hit Points
22
Initiative
+0
Speed
30 ft., Swim 40 ft.
Senses
Darkvision 120 ft.; Passive Perception 15
Resistances
Acid, Cold
Languages
Sahuagin
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Skill proficiencies
Perception (expertise)
Ability scores
STR DEX CON INT WIS CHA
13 +1 11 +0 12 +1 12 +1 13 +1 9 -1

Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes two Claw attacks.

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Bonus Actions

Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.

See also