Rust Monster [1/2]Monstrosity · CR 1/2
Rust Monster [1/2]Medium Monstrosity, Unaligned
STR13+1DEX12+1CON13+1INT2-4WIS13+1CHA6-2
AC14HP33CR1/2SPD40 ft.
TRAITS
Iron Scent

The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.

ACTIONS
Multiattack

The rust monster makes one Bite attack and uses Antennae twice.

Rust Monster [2/2]Monstrosity · CR 1/2
Rust Monster [2/2]Medium Monstrosity, Unaligned
ACTIONS (cont.)
Bite

Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Antennae

The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. Dexterity Saving Throw: DC 11, the creature with the object. Failure: The object takes a −1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches −5. The penalty can be removed by casting the Mending spell on the armor or weapon.

Destroy Metal

The rust monster touches a nonmagical metal object within 5 feet of itself that isn’t being worn or carried. The touch destroys a 1-foot Cube of the object.

REACTIONS
Reflexive Antennae

Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.

Rust Monster [1/2]
Medium Monstrosity, Unaligned
1/2
14Armor Class
33Hit Points
40 ft.Speed
STR13+1
DEX12+1
CON13+1
INT2-4
WIS13+1
CHA6-2

Initiative. +1

Senses. Darkvision 60 ft.; Passive Perception 11

Languages. None

Traits

Iron Scent. The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.

Actions

Multiattack. The rust monster makes one Bite attack and uses Antennae twice.

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Antennae. The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature

Monstrosity
Monster card
Rust Monster [2/2]
Medium Monstrosity, Unaligned
1/2
14Armor Class
33Hit Points
40 ft.Speed
STR13+1
DEX12+1
CON13+1
INT2-4
WIS13+1
CHA6-2

Actions (cont.)

within 5 feet of itself. Dexterity Saving Throw: DC 11, the creature with the object. Failure: The object takes a −1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches −5. The penalty can be removed by casting the Mending spell on the armor or weapon.

Destroy Metal. The rust monster touches a nonmagical metal object within 5 feet of itself that isn’t being worn or carried. The touch destroys a 1-foot Cube of the object.

Reactions

Reflexive Antennae. Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.

Monstrosity
Monster card

A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.

This stat block is long: it continues on a second card instead of being truncated. Print both.

Pick “Save as PDF” as the destination in the print dialog.

Rust Monster — printable monster card

Medium Monstrosity, Unaligned

  • CR 1/2
  • Monstrosity
  • Medium

Full stat block

Armor Class
14
Hit Points
33
Initiative
+1
Speed
40 ft.
Senses
Darkvision 60 ft.; Passive Perception 11
Languages
None
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
13 +1 12 +1 13 +1 2 -4 13 +1 6 -2

Traits

Iron Scent. The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.

Actions

Multiattack. The rust monster makes one Bite attack and uses Antennae twice.

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Antennae. The rust monster targets one nonmagical metal object—armor or a weapon—worn or carried by a creature within 5 feet of itself. Dexterity Saving Throw: DC 11, the creature with the object. Failure: The object takes a −1 penalty to the AC it offers (armor) or to its attack rolls (weapon). Armor is destroyed if the penalty reduces its AC to 10, and a weapon is destroyed if its penalty reaches −5. The penalty can be removed by casting the Mending spell on the armor or weapon.

Destroy Metal. The rust monster touches a nonmagical metal object within 5 feet of itself that isn’t being worn or carried. The touch destroys a 1-foot Cube of the object.

Reactions

Reflexive Antennae. Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.

See also