Roper [1/2]Aberration · CR 5
Roper [1/2]Large Aberration, Neutral Evil
STR18+4DEX8-1CON17+3INT7-2WIS16+3CHA6-2
AC20HP93CR5SPD10 ft., Climb 20 ft.
TRAITS
Spider Climb

The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

ACTIONS
Multiattack

The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.

Roper [2/2]Aberration · CR 5
Roper [2/2]Large Aberration, Neutral Evil
ACTIONS (cont.)
Bite

Melee Attack Roll: +7, reach 5 ft. Hit: 17 (3d8 + 4) Piercing damage.

Tentacle

Melee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.

Reel

The roper pulls each creature Grappled by it up to 30 feet straight toward it.

Roper [1/2]
Large Aberration, Neutral Evil
5
20Armor Class
93Hit Points
10 ft., Climb 20 ft.Speed
STR18+4
DEX8-1
CON17+3
INT7-2
WIS16+3
CHA6-2

Initiative. +5

Senses. Darkvision 60 ft.; Passive Perception 16

Languages. None

Traits

Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 17 (3d8 + 4) Piercing damage.

Tentacle. Melee Attack Roll: +7, reach 60 ft. Hit: The target has

Aberration
Monster card
Roper [2/2]
Large Aberration, Neutral Evil
5
20Armor Class
93Hit Points
10 ft., Climb 20 ft.Speed
STR18+4
DEX8-1
CON17+3
INT7-2
WIS16+3
CHA6-2

Actions (cont.)

the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.

Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.

Aberration
Monster card

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Roper — printable monster card

Large Aberration, Neutral Evil

  • CR 5
  • Aberration
  • Large

Full stat block

Armor Class
20
Hit Points
93
Initiative
+5
Speed
10 ft., Climb 20 ft.
Senses
Darkvision 60 ft.; Passive Perception 16
Languages
None
Challenge Rating
5 (1,800 XP)
Proficiency bonus
+3
Skill proficiencies
Perception, Stealth (expertise)
Ability scores
STR DEX CON INT WIS CHA
18 +4 8 -1 17 +3 7 -2 16 +3 6 -2

Traits

Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 17 (3d8 + 4) Piercing damage.

Tentacle. Melee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.

Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.

See also