The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.
The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.
Melee Attack Roll: +7, reach 5 ft. Hit: 17 (3d8 + 4) Piercing damage.
Melee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.
The roper pulls each creature Grappled by it up to 30 feet straight toward it.
Initiative. +5
Senses. Darkvision 60 ft.; Passive Perception 16
Languages. None
Traits
Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 17 (3d8 + 4) Piercing damage.
Tentacle. Melee Attack Roll: +7, reach 60 ft. Hit: The target has
Actions (cont.)
the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.
Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Pick “Save as PDF” as the destination in the print dialog.
Roper — printable monster card
Large Aberration, Neutral Evil
Full stat block
- Armor Class
- 20
- Hit Points
- 93
- Initiative
- +5
- Speed
- 10 ft., Climb 20 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 16
- Languages
- None
- Challenge Rating
- 5 (1,800 XP)
- Proficiency bonus
- +3
- Skill proficiencies
- Perception, Stealth (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 +4 | 8 -1 | 17 +3 | 7 -2 | 16 +3 | 6 -2 |
Traits
Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.
Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 17 (3d8 + 4) Piercing damage.
Tentacle. Melee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.
Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.