TentacleMelee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.
ReelThe roper pulls each creature Grappled by it up to 30 feet straight toward it.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Roper [1/2]Large Aberration, Neutral Evil
CR5
20Armor Class
93Hit Points
10 ft., Climb 20 ft.Speed
STR18+4
DEX8-1
CON17+3
INT7-2
WIS16+3
CHA6-2
Initiative. +5
Senses. Darkvision 60 ft.; Passive Perception 16
Languages. None
Traits
Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.
Tentacle. Melee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.
Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Aberration
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Roper [1/2]Aberration · CR 5
Roper [1/2]Large Aberration, Neutral Evil
STR+418
DEX-18
CON+317
INT-27
WIS+316
CHA-26
AC20
HP93
CR5
SPD10 ft., Climb 20 ft.
TRAITS
Spider ClimbThe roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.
ACTIONS
MultiattackThe roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.
TentacleMelee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.
ReelThe roper pulls each creature Grappled by it up to 30 feet straight toward it.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Roper [1/2]Large Aberration, Neutral Evil
CR5
20Armor Class
93Hit Points
10 ft., Climb 20 ft.Speed
STR18+4
DEX8-1
CON17+3
INT7-2
WIS16+3
CHA6-2
Initiative. +5
Senses. Darkvision 60 ft.; Passive Perception 16
Languages. None
Traits
Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.
Tentacle. Melee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.
Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
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Roper — printable monster card
Large Aberration, Neutral Evil
CR 5
Aberration
Large
Full stat block
Armor Class
20
Hit Points
93
Initiative
+5
Speed
10 ft., Climb 20 ft.
Senses
Darkvision 60 ft.; Passive Perception 16
Languages
None
Challenge Rating
5 (1,800 XP)
Proficiency bonus
+3
Skill proficiencies
Perception, Stealth (expertise)
Ability scores
STR
DEX
CON
INT
WIS
CHA
18+4
8-1
17+3
7-2
16+3
6-2
Traits
Spider Climb. The roper can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Multiattack. The roper makes two Tentacle attacks, uses Reel, and makes two Bite attacks.
Tentacle. Melee Attack Roll: +7, reach 60 ft. Hit: The target has the Grappled condition (escape DC 14) from one of six tentacles, and the target has the Poisoned condition until the grapple ends. The tentacle can be damaged, freeing a creature it has Grappled when destroyed (AC 20, HP 10, Immunity to Poison and Psychic damage). Damaging the tentacle deals no damage to the roper, and a destroyed tentacle regrows at the start of the roper’s next turn.
Reel. The roper pulls each creature Grappled by it up to 30 feet straight toward it.