Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.
Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.
The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.
Initiative. +0
Senses. Passive Perception 12
Gear. Chain Shirt, Holy Symbol, Mace
Languages. Common
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability: At Will: Light, Thaumaturgy
Bonus Actions
Divine Aid (1/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.
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Priest Acolyte — printable monster card
Medium or Small Humanoid (Cleric), Neutral
Full stat block
- Armor Class
- 13
- Hit Points
- 11
- Initiative
- +0
- Speed
- 30 ft.
- Senses
- Passive Perception 12
- Gear
- Chain Shirt, Holy Symbol, Mace
- Languages
- Common
- Challenge Rating
- 1/4 (50 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Medicine, Religion
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 +2 | 10 +0 | 12 +1 | 10 +0 | 14 +2 | 11 +0 |
Actions
Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.
Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability: At Will: Light, Thaumaturgy
Bonus Actions
Divine Aid (1/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.