Planetar [1/2]Celestial · CR 16
Planetar [1/2]Large Celestial (Angel), Lawful Good
STR24+7DEX20+5CON24+7INT19+4WIS22+6CHA25+7
AC19HP262CR16SPD40 ft., Fly 120 ft. (hover)
TRAITS
Divine Awareness

The planetar knows if it hears a lie.

Exalted Restoration

If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Planetar [2/2]Celestial · CR 16
Planetar [2/2]Large Celestial (Angel), Lawful Good
TRAITS (cont.)
Magic Resistance

The planetar has Advantage on saving throws against spells and other magical effects.

ACTIONS
Multiattack

The planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant Sword

Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.

Holy Burst

Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.

BONUS ACTIONS
Divine Aid (2/Day)

The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Planetar [1/3]
Large Celestial (Angel), Lawful Good
16
19Armor Class
262Hit Points
40 ft., Fly 120 ft. (hover)Speed
STR24+7
DEX20+5
CON24+7
INT19+4
WIS22+6
CHA25+7

Initiative. +10

Senses. Truesight 120 ft.; Passive Perception 21

Resistances. Radiant

Immunities. Charmed, Exhaustion, Frightened

Languages. All; telepathy 120 ft.

Traits

Divine Awareness. The planetar knows if it hears a lie.

Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.

Celestial
Monster card
Planetar [2/3]
Large Celestial (Angel), Lawful Good
16
19Armor Class
262Hit Points
40 ft., Fly 120 ft. (hover)Speed
STR24+7
DEX20+5
CON24+7
INT19+4
WIS22+6
CHA25+7

Actions

Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.

Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.

Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): At Will: Detect Evil and Good 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead

Celestial
Monster card
Planetar [3/3]
Large Celestial (Angel), Lawful Good
16
19Armor Class
262Hit Points
40 ft., Fly 120 ft. (hover)Speed
STR24+7
DEX20+5
CON24+7
INT19+4
WIS22+6
CHA25+7

Bonus Actions

Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Celestial
Monster card

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Planetar — printable monster card

Large Celestial (Angel), Lawful Good

  • CR 16
  • Celestial
  • Large

Full stat block

Armor Class
19
Hit Points
262
Initiative
+10
Speed
40 ft., Fly 120 ft. (hover)
Senses
Truesight 120 ft.; Passive Perception 21
Resistances
Radiant
Immunities
Charmed, Exhaustion, Frightened
Languages
All; telepathy 120 ft.
Challenge Rating
16 (15,000 XP)
Proficiency bonus
+5
Saving throw proficiencies
Strength, Constitution, Wisdom, Charisma
Skill proficiencies
Perception
Ability scores
STR DEX CON INT WIS CHA
24 +7 20 +5 24 +7 19 +4 22 +6 25 +7

Traits

Divine Awareness. The planetar knows if it hears a lie.

Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.

Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.

Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): At Will: Detect Evil and Good 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead

Bonus Actions

Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

See also