Planetar [1/2]Celestial · CR 16
Planetar [1/2]Large Celestial (Angel), Lawful Good
STR+724
DEX+520
CON+724
INT+419
WIS+622
CHA+725
AC19
HP262
CR16
SPD40 ft., Fly 120 ft. (hover)

TRAITS

Divine AwarenessThe planetar knows if it hears a lie.

Exalted RestorationIf the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Planetar [2/2]Celestial · CR 16
Planetar [2/2]Large Celestial (Angel), Lawful Good

TRAITS (cont.)

Magic ResistanceThe planetar has Advantage on saving throws against spells and other magical effects.

ACTIONS

MultiattackThe planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant SwordMelee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.

Holy BurstDexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.

BONUS ACTIONS

Divine Aid (2/Day)The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Planetar [1/3]Large Celestial (Angel), Lawful Good
CR16
19Armor Class
262Hit Points
40 ft., Fly 120 ft. (hover)Speed
STR24+7
DEX20+5
CON24+7
INT19+4
WIS22+6
CHA25+7

Initiative. +10

Senses. Truesight 120 ft.; Passive Perception 21

Resistances. Radiant

Immunities. Charmed, Exhaustion, Frightened

Languages. All; telepathy 120 ft.

Traits

Divine Awareness. The planetar knows if it hears a lie.

Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Celestial
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Planetar [2/3]Large Celestial (Angel), Lawful Good
CR16
19Armor Class
262Hit Points
40 ft., Fly 120 ft. (hover)Speed
STR24+7
DEX20+5
CON24+7
INT19+4
WIS22+6
CHA25+7

Actions

Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.

Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.

Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): At Will: Detect Evil and Good 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Celestial
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Planetar [3/3]Large Celestial (Angel), Lawful Good
CR16
19Armor Class
262Hit Points
40 ft., Fly 120 ft. (hover)Speed
STR24+7
DEX20+5
CON24+7
INT19+4
WIS22+6
CHA25+7

Bonus Actions

Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Celestial
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.

This stat block is long: it spans 3 cards instead of being truncated. Print them all.

Pick “Save as PDF” as the destination in the print dialog.

Planetar — printable monster card

Large Celestial (Angel), Lawful Good

  • CR 16
  • Celestial
  • Large

Full stat block

Armor Class
19
Hit Points
262
Initiative
+10
Speed
40 ft., Fly 120 ft. (hover)
Senses
Truesight 120 ft.; Passive Perception 21
Resistances
Radiant
Immunities
Charmed, Exhaustion, Frightened
Languages
All; telepathy 120 ft.
Challenge Rating
16 (15,000 XP)
Proficiency bonus
+5
Saving throw proficiencies
Strength, Constitution, Wisdom, Charisma
Skill proficiencies
Perception
Ability scores
STR DEX CON INT WIS CHA
24 +7 20 +5 24 +7 19 +4 22 +6 25 +7

Traits

Divine Awareness. The planetar knows if it hears a lie.

Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant Sword. Melee Attack Roll: +12, reach 10 ft. Hit: 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.

Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.

Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20): At Will: Detect Evil and Good 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead

Bonus Actions

Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

See also