The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
Initiative. +5
Senses. Passive Perception 11
Gear. Daggers (6), Leather Armor
Languages. Common plus one other language
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
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Pirate — printable monster card
Medium or Small Humanoid, Neutral
Full stat block
- Armor Class
- 14
- Hit Points
- 33
- Initiative
- +5
- Speed
- 30 ft.
- Senses
- Passive Perception 11
- Gear
- Daggers (6), Leather Armor
- Languages
- Common plus one other language
- Challenge Rating
- 1 (200 XP)
- Proficiency bonus
- +2
- Saving throw proficiencies
- Dexterity, Charisma
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 +0 | 16 +3 | 12 +1 | 8 -1 | 12 +1 | 14 +2 |
Actions
Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.