OtyughAberration · CR 5
OtyughLarge Aberration, Neutral
STR16+3DEX11+0CON19+4INT6-2WIS13+1CHA6-2
AC14HP104CR5SPD30 ft.
ACTIONS
Multiattack

The otyugh makes one Bite attack and two Tentacle attacks.

Bite

Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 (1d10) and doesn’t return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

Tentacle

Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

Tentacle Slam

Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh’s next turn. Success: Half damage only.

Otyugh [1/2]
Large Aberration, Neutral
5
14Armor Class
104Hit Points
30 ft.Speed
STR16+3
DEX11+0
CON19+4
INT6-2
WIS13+1
CHA6-2

Initiative. +0

Senses. Darkvision 120 ft.; Passive Perception 11

Languages. Otyugh; telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically)

Actions

Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 (1d10) and doesn’t return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

Aberration
Monster card
Otyugh [2/2]
Large Aberration, Neutral
5
14Armor Class
104Hit Points
30 ft.Speed
STR16+3
DEX11+0
CON19+4
INT6-2
WIS13+1
CHA6-2

Actions (cont.)

Tentacle. Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh’s next turn. Success: Half damage only.

Aberration
Monster card

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Otyugh — printable monster card

Large Aberration, Neutral

  • CR 5
  • Aberration
  • Large

Full stat block

Armor Class
14
Hit Points
104
Initiative
+0
Speed
30 ft.
Senses
Darkvision 120 ft.; Passive Perception 11
Languages
Otyugh; telepathy 120 ft. (doesn’t allow the receiving creature to respond telepathically)
Challenge Rating
5 (1,800 XP)
Proficiency bonus
+3
Saving throw proficiencies
Constitution
Ability scores
STR DEX CON INT WIS CHA
16 +3 11 +0 19 +4 6 -2 13 +1 6 -2

Actions

Multiattack. The otyugh makes one Bite attack and two Tentacle attacks.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage, and the target has the Poisoned condition. Whenever the Poisoned target finishes a Long Rest, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target’s Hit Point maximum decreases by 5 (1d10) and doesn’t return to normal until the Poisoned condition ends on the target. Success: The Poisoned condition ends.

Tentacle. Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from one of two tentacles.

Tentacle Slam. Constitution Saving Throw: DC 14, each creature Grappled by the otyugh. Failure: 16 (3d8 + 3) Bludgeoning damage, and the target has the Stunned condition until the start of the otyugh’s next turn. Success: Half damage only.

See also