Oni [1/2]Fiend · CR 7
Oni [1/2]Large Fiend, Lawful Evil
STR+419
DEX+011
CON+316
INT+214
WIS+112
CHA+215
AC17
HP119
CR7
SPD30 ft., Fly 30 ft. (hover)

TRAITS

RegenerationThe oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

ACTIONS

MultiattackThe oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Oni [2/2]Fiend · CR 7
Oni [2/2]Large Fiend, Lawful Evil

ACTIONS (cont.)

ClawMelee Attack Roll: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Nightmare RayRanged Attack Roll: +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni’s next turn.

Shape-ShiftThe oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

BONUS ACTIONS

InvisibilityThe oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.

Oni [1/3]Large Fiend, Lawful Evil
CR7
17Armor Class
119Hit Points
30 ft., Fly 30 ft. (hover)Speed
STR19+4
DEX11+0
CON16+3
INT14+2
WIS12+1
CHA15+2

Initiative. +0

Senses. Darkvision 60 ft.; Passive Perception 14

Resistances. Cold

Languages. Common, Giant

Traits

Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack. The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Oni [2/3]Large Fiend, Lawful Evil
CR7
17Armor Class
119Hit Points
30 ft., Fly 30 ft. (hover)Speed
STR19+4
DEX11+0
CON16+3
INT14+2
WIS12+1
CHA15+2

Actions (cont.)

damage plus 9 (2d8) Necrotic damage.

Nightmare Ray. Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni’s next turn.

Shape-Shift. The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Spellcasting. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): 1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Oni [3/3]Large Fiend, Lawful Evil
CR7
17Armor Class
119Hit Points
30 ft., Fly 30 ft. (hover)Speed
STR19+4
DEX11+0
CON16+3
INT14+2
WIS12+1
CHA15+2

Bonus Actions

Invisibility. The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Oni — printable monster card

Large Fiend, Lawful Evil

  • CR 7
  • Fiend
  • Large

Full stat block

Armor Class
17
Hit Points
119
Initiative
+0
Speed
30 ft., Fly 30 ft. (hover)
Senses
Darkvision 60 ft.; Passive Perception 14
Resistances
Cold
Languages
Common, Giant
Challenge Rating
7 (2,900 XP)
Proficiency bonus
+3
Saving throw proficiencies
Dexterity, Constitution, Wisdom, Charisma
Skill proficiencies
Arcana, Perception, Deception (expertise)
Ability scores
STR DEX CON INT WIS CHA
19 +4 11 +0 16 +3 14 +2 12 +1 15 +2

Traits

Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack. The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Nightmare Ray. Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni’s next turn.

Shape-Shift. The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Spellcasting. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): 1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep

Bonus Actions

Invisibility. The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.

See also