Oni [1/2]Fiend · CR 7
Oni [1/2]Large Fiend, Lawful Evil
STR19+4DEX11+0CON16+3INT14+2WIS12+1CHA15+2
AC17HP119CR7SPD30 ft., Fly 30 ft. (hover)
TRAITS
Regeneration

The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

ACTIONS
Multiattack

The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Oni [2/2]Fiend · CR 7
Oni [2/2]Large Fiend, Lawful Evil
ACTIONS (cont.)
Claw

Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Nightmare Ray

Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni’s next turn.

Shape-Shift

The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

BONUS ACTIONS
Invisibility

The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.

Oni [1/3]
Large Fiend, Lawful Evil
7
17Armor Class
119Hit Points
30 ft., Fly 30 ft. (hover)Speed
STR19+4
DEX11+0
CON16+3
INT14+2
WIS12+1
CHA15+2

Initiative. +0

Senses. Darkvision 60 ft.; Passive Perception 14

Resistances. Cold

Languages. Common, Giant

Traits

Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack. The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Fiend
Monster card
Oni [2/3]
Large Fiend, Lawful Evil
7
17Armor Class
119Hit Points
30 ft., Fly 30 ft. (hover)Speed
STR19+4
DEX11+0
CON16+3
INT14+2
WIS12+1
CHA15+2

Actions (cont.)

Nightmare Ray. Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni’s next turn.

Shape-Shift. The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Spellcasting. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): 1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep

Bonus Actions

Invisibility. The oni casts Invisibility on itself, requiring no spell

Fiend
Monster card
Oni [3/3]
Large Fiend, Lawful Evil
7
17Armor Class
119Hit Points
30 ft., Fly 30 ft. (hover)Speed
STR19+4
DEX11+0
CON16+3
INT14+2
WIS12+1
CHA15+2

Bonus Actions (cont.)

components and using the same spellcasting ability as Spellcasting.

Fiend
Monster card

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Oni — printable monster card

Large Fiend, Lawful Evil

  • CR 7
  • Fiend
  • Large

Full stat block

Armor Class
17
Hit Points
119
Initiative
+0
Speed
30 ft., Fly 30 ft. (hover)
Senses
Darkvision 60 ft.; Passive Perception 14
Resistances
Cold
Languages
Common, Giant
Challenge Rating
7 (2,900 XP)
Proficiency bonus
+3
Saving throw proficiencies
Dexterity, Constitution, Wisdom, Charisma
Skill proficiencies
Arcana, Perception, Deception (expertise)
Ability scores
STR DEX CON INT WIS CHA
19 +4 11 +0 16 +3 14 +2 12 +1 15 +2

Traits

Regeneration. The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack. The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Nightmare Ray. Ranged Attack Roll: +5, range 60 ft. Hit: 9 (2d6 + 2) Psychic damage, and the target has the Frightened condition until the start of the oni’s next turn.

Shape-Shift. The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Spellcasting. The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): 1/Day Each: Charm Person (level 2 version), Darkness, Gaseous Form, Sleep

Bonus Actions

Invisibility. The oni casts Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.

See also