Confer Fire ResistanceThe nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
IlluminationThe nightmare sheds Bright Light in a 10foot radius and Dim Light for an additional 10 feet.
ACTIONS
HoovesMelee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal StrideThe nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Nightmare [1/2]Large Fiend, Neutral Evil
CR3
13Armor Class
68Hit Points
60 ft., Fly 90 ft. (hover)Speed
STR18+4
DEX15+2
CON16+3
INT10+0
WIS13+1
CHA15+2
Initiative. +2
Senses. Passive Perception 11
Immunities. Fire
Languages. Understands Abyssal, Common, and Infernal but can’t speak
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10foot radius and Dim Light for an additional 10 feet.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Nightmare [2/2]Large Fiend, Neutral Evil
CR3
13Armor Class
68Hit Points
60 ft., Fly 90 ft. (hover)Speed
STR18+4
DEX15+2
CON16+3
INT10+0
WIS13+1
CHA15+2
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
NightmareFiend · CR 3
NightmareLarge Fiend, Neutral Evil
STR+418
DEX+215
CON+316
INT+010
WIS+113
CHA+215
AC13
HP68
CR3
SPD60 ft., Fly 90 ft. (hover)
TRAITS
Confer Fire ResistanceThe nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
IlluminationThe nightmare sheds Bright Light in a 10foot radius and Dim Light for an additional 10 feet.
ACTIONS
HoovesMelee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal StrideThe nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Nightmare [1/2]Large Fiend, Neutral Evil
CR3
13Armor Class
68Hit Points
60 ft., Fly 90 ft. (hover)Speed
STR18+4
DEX15+2
CON16+3
INT10+0
WIS13+1
CHA15+2
Initiative. +2
Senses. Passive Perception 11
Immunities. Fire
Languages. Understands Abyssal, Common, and Infernal but can’t speak
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10foot radius and Dim Light for an additional 10 feet.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Nightmare [2/2]Large Fiend, Neutral Evil
CR3
13Armor Class
68Hit Points
60 ft., Fly 90 ft. (hover)Speed
STR18+4
DEX15+2
CON16+3
INT10+0
WIS13+1
CHA15+2
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Nightmare — printable monster card
Large Fiend, Neutral Evil
CR 3
Fiend
Large
Full stat block
Armor Class
13
Hit Points
68
Initiative
+2
Speed
60 ft., Fly 90 ft. (hover)
Senses
Passive Perception 11
Immunities
Fire
Languages
Understands Abyssal, Common, and Infernal but can’t speak
Challenge Rating
3 (700 XP)
Proficiency bonus
+2
Ability scores
STR
DEX
CON
INT
WIS
CHA
18+4
15+2
16+3
10+0
13+1
15+2
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The nightmare sheds Bright Light in a 10foot radius and Dim Light for an additional 10 feet.
Actions
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.