NightmareFiend · CR 3
NightmareLarge Fiend, Neutral Evil
STR18+4DEX15+2CON16+3INT10+0WIS13+1CHA15+2
AC13HP68CR3SPD60 ft., Fly 90 ft. (hover)
TRAITS
Confer Fire Resistance

The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination

The nightmare sheds Bright Light in a 10foot radius and Dim Light for an additional 10 feet.

ACTIONS
Hooves

Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride

The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Nightmare [1/2]
Large Fiend, Neutral Evil
3
13Armor Class
68Hit Points
60 ft., Fly 90 ft. (hover)Speed
STR18+4
DEX15+2
CON16+3
INT10+0
WIS13+1
CHA15+2

Initiative. +2

Senses. Passive Perception 11

Immunities. Fire

Languages. Understands Abyssal, Common, and Infernal but can’t speak

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10foot radius and Dim Light for an additional 10 feet.

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4)

Fiend
Monster card
Nightmare [2/2]
Large Fiend, Neutral Evil
3
13Armor Class
68Hit Points
60 ft., Fly 90 ft. (hover)Speed
STR18+4
DEX15+2
CON16+3
INT10+0
WIS13+1
CHA15+2

Actions (cont.)

Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Fiend
Monster card

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Nightmare — printable monster card

Large Fiend, Neutral Evil

  • CR 3
  • Fiend
  • Large

Full stat block

Armor Class
13
Hit Points
68
Initiative
+2
Speed
60 ft., Fly 90 ft. (hover)
Senses
Passive Perception 11
Immunities
Fire
Languages
Understands Abyssal, Common, and Infernal but can’t speak
Challenge Rating
3 (700 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
18 +4 15 +2 16 +3 10 +0 13 +1 15 +2

Traits

Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination. The nightmare sheds Bright Light in a 10foot radius and Dim Light for an additional 10 feet.

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

See also