Nalfeshnee [1/2]Fiend · CR 13
Nalfeshnee [1/2]Large Fiend (Demon), Chaotic Evil
STR21+5DEX10+0CON22+6INT19+4WIS12+1CHA15+2
AC18HP184CR13SPD20 ft., Fly 30 ft.
TRAITS
Demonic Restoration

If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Nalfeshnee [2/2]Fiend · CR 13
Nalfeshnee [2/2]Large Fiend (Demon), Chaotic Evil
ACTIONS
Multiattack

The nalfeshnee makes three Rend attacks.

Rend

Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.

Teleport

The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

BONUS ACTIONS
Horror Nimbus (Recharge 5–6)

Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee’s Horror Nimbus for 24 hours.

REACTIONS
Pursuit

Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.

Nalfeshnee [1/3]
Large Fiend (Demon), Chaotic Evil
13
18Armor Class
184Hit Points
20 ft., Fly 30 ft.Speed
STR21+5
DEX10+0
CON22+6
INT19+4
WIS12+1
CHA15+2

Initiative. +5

Senses. Truesight 120 ft.; Passive Perception 11

Resistances. Cold, Fire, Lightning

Immunities. Poison; Frightened, Poisoned

Languages. Abyssal; telepathy 120 ft.

Traits

Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Fiend
Monster card
Nalfeshnee [2/3]
Large Fiend (Demon), Chaotic Evil
13
18Armor Class
184Hit Points
20 ft., Fly 30 ft.Speed
STR21+5
DEX10+0
CON22+6
INT19+4
WIS12+1
CHA15+2

Actions

Multiattack. The nalfeshnee makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.

Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Bonus Actions

Horror Nimbus (Recharge 5–6). Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee’s Horror

Fiend
Monster card
Nalfeshnee [3/3]
Large Fiend (Demon), Chaotic Evil
13
18Armor Class
184Hit Points
20 ft., Fly 30 ft.Speed
STR21+5
DEX10+0
CON22+6
INT19+4
WIS12+1
CHA15+2

Bonus Actions (cont.)

Nimbus for 24 hours.

Reactions

Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.

Fiend
Monster card

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Nalfeshnee — printable monster card

Large Fiend (Demon), Chaotic Evil

  • CR 13
  • Fiend
  • Large

Full stat block

Armor Class
18
Hit Points
184
Initiative
+5
Speed
20 ft., Fly 30 ft.
Senses
Truesight 120 ft.; Passive Perception 11
Resistances
Cold, Fire, Lightning
Immunities
Poison; Frightened, Poisoned
Languages
Abyssal; telepathy 120 ft.
Challenge Rating
13 (10,000 XP)
Proficiency bonus
+5
Saving throw proficiencies
Constitution, Intelligence, Wisdom, Charisma
Ability scores
STR DEX CON INT WIS CHA
21 +5 10 +0 22 +6 19 +4 12 +1 15 +2

Traits

Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nalfeshnee makes three Rend attacks.

Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.

Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.

Bonus Actions

Horror Nimbus (Recharge 5–6). Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee’s Horror Nimbus for 24 hours.

Reactions

Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.

See also