Minotaur SkeletonUndead · CR 2
Minotaur SkeletonLarge Undead, Lawful Evil
STR18+4DEX11+0CON15+2INT6-2WIS8-1CHA5-3
AC12HP45CR2SPD40 ft.
ACTIONS
Gore

Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam

Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

Minotaur Skeleton
Large Undead, Lawful Evil
2
12Armor Class
45Hit Points
40 ft.Speed
STR18+4
DEX11+0
CON15+2
INT6-2
WIS8-1
CHA5-3

Initiative. +0

Senses. Darkvision 60 ft.; Passive Perception 9

Immunities. Poison; Exhaustion, Poisoned

Vulnerabilities. Bludgeoning

Languages. Understands Abyssal but can’t speak

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

Undead
Monster card

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Minotaur Skeleton — printable monster card

Large Undead, Lawful Evil

  • CR 2
  • Undead
  • Large

Full stat block

Armor Class
12
Hit Points
45
Initiative
+0
Speed
40 ft.
Senses
Darkvision 60 ft.; Passive Perception 9
Immunities
Poison; Exhaustion, Poisoned
Vulnerabilities
Bludgeoning
Languages
Understands Abyssal but can’t speak
Challenge Rating
2 (450 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
18 +4 11 +0 15 +2 6 -2 8 -1 5 -3

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.

See also