Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
Initiative. +0
Senses. Darkvision 60 ft.; Passive Perception 9
Immunities. Poison; Exhaustion, Poisoned
Vulnerabilities. Bludgeoning
Languages. Understands Abyssal but can’t speak
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
A tent card folds in half: the name faces the players, the stat block faces you.
Pick “Save as PDF” as the destination in the print dialog.
Minotaur Skeleton — printable monster card
Large Undead, Lawful Evil
Full stat block
- Armor Class
- 12
- Hit Points
- 45
- Initiative
- +0
- Speed
- 40 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 9
- Immunities
- Poison; Exhaustion, Poisoned
- Vulnerabilities
- Bludgeoning
- Languages
- Understands Abyssal but can’t speak
- Challenge Rating
- 2 (450 XP)
- Proficiency bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 +4 | 11 +0 | 15 +2 | 6 -2 | 8 -1 | 5 -3 |
Actions
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.