Mimic [1/2]Monstrosity · CR 2
Mimic [1/2]Medium Monstrosity, Neutral
STR17+3DEX12+1CON15+2INT5-3WIS13+1CHA8-1
AC12HP58CR2SPD20 ft.
TRAITS
Adhesive (Object Form Only)

The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Mimic [2/2]Monstrosity · CR 2
Mimic [2/2]Medium Monstrosity, Neutral
ACTIONS
Bite

Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.

Pseudopod

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

BONUS ACTIONS
Shape-Shift

The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.

Mimic [1/2]
Medium Monstrosity, Neutral
2
12Armor Class
58Hit Points
20 ft.Speed
STR17+3
DEX12+1
CON15+2
INT5-3
WIS13+1
CHA8-1

Initiative. +3

Senses. Darkvision 60 ft.; Passive Perception 11

Immunities. Acid; Prone

Languages. None

Traits

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Actions

Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.

Monstrosity
Monster card
Mimic [2/2]
Medium Monstrosity, Neutral
2
12Armor Class
58Hit Points
20 ft.Speed
STR17+3
DEX12+1
CON15+2
INT5-3
WIS13+1
CHA8-1

Actions (cont.)

Pseudopod. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Bonus Actions

Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.

Monstrosity
Monster card

A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.

This stat block is long: it continues on a second card instead of being truncated. Print both.

Pick “Save as PDF” as the destination in the print dialog.

Mimic — printable monster card

Medium Monstrosity, Neutral

  • CR 2
  • Monstrosity
  • Medium

Full stat block

Armor Class
12
Hit Points
58
Initiative
+3
Speed
20 ft.
Senses
Darkvision 60 ft.; Passive Perception 11
Immunities
Acid; Prone
Languages
None
Challenge Rating
2 (450 XP)
Proficiency bonus
+2
Skill proficiencies
Stealth (expertise)
Ability scores
STR DEX CON INT WIS CHA
17 +3 12 +1 15 +2 5 -3 13 +1 8 -1

Traits

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Actions

Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage—or 12 (2d8 + 3) Piercing damage if the target is Grappled by the mimic—plus 4 (1d8) Acid damage.

Pseudopod. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 4 (1d8) Acid damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Bonus Actions

Shape-Shift. The mimic shape-shifts to resemble a Medium or Small object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed.

See also