Medusa [1/2]Monstrosity · CR 6
Medusa [1/2]Medium Monstrosity, Lawful Evil
STR10+0DEX17+3CON16+3INT12+1WIS13+1CHA15+2
AC15HP127CR6SPD30 ft.
ACTIONS
Multiattack

The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw

Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Medusa [2/2]Monstrosity · CR 6
Medusa [2/2]Medium Monstrosity, Lawful Evil
ACTIONS (cont.)
Snake Hair

Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray

Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.

BONUS ACTIONS
Petrifying Gaze (Recharge 5–6)

Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

Medusa [1/2]
Medium Monstrosity, Lawful Evil
6
15Armor Class
127Hit Points
30 ft.Speed
STR10+0
DEX17+3
CON16+3
INT12+1
WIS13+1
CHA15+2

Initiative. +6

Senses. Darkvision 150 ft.; Passive Perception 14

Languages. Common plus one other language

Actions

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.

Monstrosity
Monster card
Medusa [2/2]
Medium Monstrosity, Lawful Evil
6
15Armor Class
127Hit Points
30 ft.Speed
STR10+0
DEX17+3
CON16+3
INT12+1
WIS13+1
CHA15+2

Bonus Actions

Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

Monstrosity
Monster card

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Medusa — printable monster card

Medium Monstrosity, Lawful Evil

  • CR 6
  • Monstrosity
  • Medium

Full stat block

Armor Class
15
Hit Points
127
Initiative
+6
Speed
30 ft.
Senses
Darkvision 150 ft.; Passive Perception 14
Languages
Common plus one other language
Challenge Rating
6 (2,300 XP)
Proficiency bonus
+3
Saving throw proficiencies
Wisdom
Skill proficiencies
Deception, Perception, Stealth
Ability scores
STR DEX CON INT WIS CHA
10 +0 17 +3 16 +3 12 +1 13 +1 15 +2

Actions

Multiattack. The medusa makes two Claw attacks and one Snake Hair attack, or it makes three Poison Ray attacks.

Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Snake Hair. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 14 (4d6) Poison damage.

Poison Ray. Ranged Attack Roll: +5, range 150 ft. Hit: 11 (2d8 + 2) Poison damage.

Bonus Actions

Petrifying Gaze (Recharge 5–6). Constitution Saving Throw: DC 13, each creature in a 30-foot Cone. If the medusa sees its reflection in the Cone, the medusa must make this save. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

See also