MagminElemental · CR 1/2
MagminSmall Elemental, Chaotic Neutral
STR7-2DEX15+2CON12+1INT8-1WIS11+0CHA10+0
AC14HP13CR1/2SPD30 ft.
TRAITS
Death Burst

The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

ACTIONS
Touch

Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.

BONUS ACTIONS
Ignited Illumination

The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Magmin [1/2]
Small Elemental, Chaotic Neutral
1/2
14Armor Class
13Hit Points
30 ft.Speed
STR7-2
DEX15+2
CON12+1
INT8-1
WIS11+0
CHA10+0

Initiative. +2

Senses. Darkvision 60 ft.; Passive Perception 10

Immunities. Fire

Languages. Primordial (Ignan)

Traits

Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.

Elemental
Monster card
Magmin [2/2]
Small Elemental, Chaotic Neutral
1/2
14Armor Class
13Hit Points
30 ft.Speed
STR7-2
DEX15+2
CON12+1
INT8-1
WIS11+0
CHA10+0

Bonus Actions

Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Elemental
Monster card

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Magmin — printable monster card

Small Elemental, Chaotic Neutral

  • CR 1/2
  • Elemental
  • Small

Full stat block

Armor Class
14
Hit Points
13
Initiative
+2
Speed
30 ft.
Senses
Darkvision 60 ft.; Passive Perception 10
Immunities
Fire
Languages
Primordial (Ignan)
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
7 -2 15 +2 12 +1 8 -1 11 +0 10 +0

Traits

Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.

Actions

Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.

Bonus Actions

Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

See also