Death BurstThe magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
ACTIONS
TouchMelee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.
BONUS ACTIONS
Ignited IlluminationThe magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Magmin [1/2]Small Elemental, Chaotic Neutral
CR1/2
14Armor Class
13Hit Points
30 ft.Speed
STR7-2
DEX15+2
CON12+1
INT8-1
WIS11+0
CHA10+0
Initiative. +2
Senses. Darkvision 60 ft.; Passive Perception 10
Immunities. Fire
Languages. Primordial (Ignan)
Traits
Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Magmin [2/2]Small Elemental, Chaotic Neutral
CR1/2
14Armor Class
13Hit Points
30 ft.Speed
STR7-2
DEX15+2
CON12+1
INT8-1
WIS11+0
CHA10+0
Bonus Actions
Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
MagminElemental · CR 1/2
MagminSmall Elemental, Chaotic Neutral
STR-27
DEX+215
CON+112
INT-18
WIS+011
CHA+010
AC14
HP13
CR1/2
SPD30 ft.
TRAITS
Death BurstThe magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
ACTIONS
TouchMelee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.
BONUS ACTIONS
Ignited IlluminationThe magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Magmin [1/2]Small Elemental, Chaotic Neutral
CR1/2
14Armor Class
13Hit Points
30 ft.Speed
STR7-2
DEX15+2
CON12+1
INT8-1
WIS11+0
CHA10+0
Initiative. +2
Senses. Darkvision 60 ft.; Passive Perception 10
Immunities. Fire
Languages. Primordial (Ignan)
Traits
Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Magmin [2/2]Small Elemental, Chaotic Neutral
CR1/2
14Armor Class
13Hit Points
30 ft.Speed
STR7-2
DEX15+2
CON12+1
INT8-1
WIS11+0
CHA10+0
Bonus Actions
Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Magmin — printable monster card
Small Elemental, Chaotic Neutral
CR 1/2
Elemental
Small
Full stat block
Armor Class
14
Hit Points
13
Initiative
+2
Speed
30 ft.
Senses
Darkvision 60 ft.; Passive Perception 10
Immunities
Fire
Languages
Primordial (Ignan)
Challenge Rating
1/2 (100 XP)
Proficiency bonus
+2
Ability scores
STR
DEX
CON
INT
WIS
CHA
7-2
15+2
12+1
8-1
11+0
10+0
Traits
Death Burst. The magmin explodes when it dies. Dexterity Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the magmin. Failure: 7 (2d6) Fire damage. Success: Half damage.
Actions
Touch. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn’t being worn or carried, it starts burning.
Bonus Actions
Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.