LemureFiend · CR 0
LemureMedium Fiend (Devil), Lawful Evil
STR+010
DEX-35
CON+011
INT-51
WIS+011
CHA-43
AC9
HP9
CR0
SPD20 ft.

TRAITS

Hellish RestorationIf the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

ACTIONS

Vile SlimeMelee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

Lemure [1/2]Medium Fiend (Devil), Lawful Evil
CR0
9Armor Class
9Hit Points
20 ft.Speed
STR10+0
DEX5-3
CON11+0
INT1-5
WIS11+0
CHA3-4

Initiative. -3

Senses. Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10

Resistances. Cold

Immunities. Fire, Poison; Charmed, Frightened, Poisoned

Languages. Understands Infernal but can’t speak

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Lemure [2/2]Medium Fiend (Devil), Lawful Evil
CR0
9Armor Class
9Hit Points
20 ft.Speed
STR10+0
DEX5-3
CON11+0
INT1-5
WIS11+0
CHA3-4

Actions (cont.)

damage.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Lemure — printable monster card

Medium Fiend (Devil), Lawful Evil

  • CR 0
  • Fiend
  • Medium

Full stat block

Armor Class
9
Hit Points
9
Initiative
-3
Speed
20 ft.
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Resistances
Cold
Immunities
Fire, Poison; Charmed, Frightened, Poisoned
Languages
Understands Infernal but can’t speak
Challenge Rating
0 (10 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
10 +0 5 -3 11 +0 1 -5 11 +0 3 -4

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

See also