If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
Initiative. -3
Senses. Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Resistances. Cold
Immunities. Fire, Poison; Charmed, Frightened, Poisoned
Languages. Understands Infernal but can’t speak
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison
Actions (cont.)
damage.
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Lemure — printable monster card
Medium Fiend (Devil), Lawful Evil
Full stat block
- Armor Class
- 9
- Hit Points
- 9
- Initiative
- -3
- Speed
- 20 ft.
- Senses
- Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
- Resistances
- Cold
- Immunities
- Fire, Poison; Charmed, Frightened, Poisoned
- Languages
- Understands Infernal but can’t speak
- Challenge Rating
- 0 (10 XP)
- Proficiency bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 +0 | 5 -3 | 11 +0 | 1 -5 | 11 +0 | 3 -4 |
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.