LemureFiend · CR 0
LemureMedium Fiend (Devil), Lawful Evil
STR10+0DEX5-3CON11+0INT1-5WIS11+0CHA3-4
AC9HP9CR0SPD20 ft.
TRAITS
Hellish Restoration

If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

ACTIONS
Vile Slime

Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

Lemure [1/2]
Medium Fiend (Devil), Lawful Evil
0
9Armor Class
9Hit Points
20 ft.Speed
STR10+0
DEX5-3
CON11+0
INT1-5
WIS11+0
CHA3-4

Initiative. -3

Senses. Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10

Resistances. Cold

Immunities. Fire, Poison; Charmed, Frightened, Poisoned

Languages. Understands Infernal but can’t speak

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison

Fiend
Monster card
Lemure [2/2]
Medium Fiend (Devil), Lawful Evil
0
9Armor Class
9Hit Points
20 ft.Speed
STR10+0
DEX5-3
CON11+0
INT1-5
WIS11+0
CHA3-4

Actions (cont.)

damage.

Fiend
Monster card

A tent card folds in half: the name faces the players, the stat block faces you.

This stat block is long: it continues on a second card instead of being truncated. Print both.

Pick “Save as PDF” as the destination in the print dialog.

Lemure — printable monster card

Medium Fiend (Devil), Lawful Evil

  • CR 0
  • Fiend
  • Medium

Full stat block

Armor Class
9
Hit Points
9
Initiative
-3
Speed
20 ft.
Senses
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Resistances
Cold
Immunities
Fire, Poison; Charmed, Frightened, Poisoned
Languages
Understands Infernal but can’t speak
Challenge Rating
0 (10 XP)
Proficiency bonus
+2
Ability scores
STR DEX CON INT WIS CHA
10 +0 5 -3 11 +0 1 -5 11 +0 3 -4

Traits

Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

See also