LemureFiend · CR 0
LemureMedium Fiend (Devil), Lawful Evil
STR+010
DEX-35
CON+011
INT-51
WIS+011
CHA-43
AC9
HP9
CR0
SPD20 ft.
Lemure [1/2]Medium Fiend (Devil), Lawful Evil
CR0
9Armor Class
9Hit Points
20 ft.Speed
STR10+0
DEX5-3
CON11+0
INT1-5
WIS11+0
CHA3-4
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Lemure [2/2]Medium Fiend (Devil), Lawful Evil
CR0
9Armor Class
9Hit Points
20 ft.Speed
STR10+0
DEX5-3
CON11+0
INT1-5
WIS11+0
CHA3-4
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Pick “Save as PDF” as the destination in the print dialog.
Lemure — printable monster card
Medium Fiend (Devil), Lawful Evil
Full stat block
- Armor Class
- 9
- Hit Points
- 9
- Initiative
- -3
- Speed
- 20 ft.
- Senses
- Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
- Resistances
- Cold
- Immunities
- Fire, Poison; Charmed, Frightened, Poisoned
- Languages
- Understands Infernal but can’t speak
- Challenge Rating
- 0 (10 XP)
- Proficiency bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 +0 | 5 -3 | 11 +0 | 1 -5 | 11 +0 | 3 -4 |
Traits
Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.

