MultiattackThe lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
ClawMelee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting TouchWisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
BONUS ACTIONS
LeapThe lamia jumps up to 30 feet by spending 10 feet of movement.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Lamia [1/2]Large Fiend, Chaotic Evil
CR4
13Armor Class
97Hit Points
40 ft.Speed
STR16+3
DEX13+1
CON15+2
INT14+2
WIS15+2
CHA16+3
Initiative. +1
Senses. Darkvision 60 ft.; Passive Perception 12
Languages. Abyssal, Common
Actions
Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Lamia [2/2]Large Fiend, Chaotic Evil
CR4
13Armor Class
97Hit Points
40 ft.Speed
STR16+3
DEX13+1
CON15+2
INT14+2
WIS15+2
CHA16+3
Actions (cont.)
ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion 1/Day Each: Geas, Major Image, Scrying
Bonus Actions
Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Fiend
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
LamiaFiend · CR 4
LamiaLarge Fiend, Chaotic Evil
STR+316
DEX+113
CON+215
INT+214
WIS+215
CHA+316
AC13
HP97
CR4
SPD40 ft.
ACTIONS
MultiattackThe lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
ClawMelee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting TouchWisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
BONUS ACTIONS
LeapThe lamia jumps up to 30 feet by spending 10 feet of movement.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Lamia [1/2]Large Fiend, Chaotic Evil
CR4
13Armor Class
97Hit Points
40 ft.Speed
STR16+3
DEX13+1
CON15+2
INT14+2
WIS15+2
CHA16+3
Initiative. +1
Senses. Darkvision 60 ft.; Passive Perception 12
Languages. Abyssal, Common
Actions
Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Lamia [2/2]Large Fiend, Chaotic Evil
CR4
13Armor Class
97Hit Points
40 ft.Speed
STR16+3
DEX13+1
CON15+2
INT14+2
WIS15+2
CHA16+3
Actions (cont.)
ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion 1/Day Each: Geas, Major Image, Scrying
Bonus Actions
Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion 1/Day Each: Geas, Major Image, Scrying
Bonus Actions
Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.