The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
The lamia jumps up to 30 feet by spending 10 feet of movement.
Initiative. +1
Senses. Darkvision 60 ft.; Passive Perception 12
Languages. Abyssal, Common
Actions
Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the
Actions (cont.)
spellcasting ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion 1/Day Each: Geas, Major Image, Scrying
Bonus Actions
Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.
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Lamia — printable monster card
Large Fiend, Chaotic Evil
Full stat block
- Armor Class
- 13
- Hit Points
- 97
- Initiative
- +1
- Speed
- 40 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 12
- Languages
- Abyssal, Common
- Challenge Rating
- 4 (1,100 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Insight, Deception (expertise), Stealth (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 +3 | 13 +1 | 15 +2 | 14 +2 | 15 +2 | 16 +3 |
Actions
Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.
Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion 1/Day Each: Geas, Major Image, Scrying
Bonus Actions
Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.