LamiaFiend · CR 4
LamiaLarge Fiend, Chaotic Evil
STR16+3DEX13+1CON15+2INT14+2WIS15+2CHA16+3
AC13HP97CR4SPD40 ft.
ACTIONS
Multiattack

The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Claw

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Corrupting Touch

Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

BONUS ACTIONS
Leap

The lamia jumps up to 30 feet by spending 10 feet of movement.

Lamia [1/2]
Large Fiend, Chaotic Evil
4
13Armor Class
97Hit Points
40 ft.Speed
STR16+3
DEX13+1
CON15+2
INT14+2
WIS15+2
CHA16+3

Initiative. +1

Senses. Darkvision 60 ft.; Passive Perception 12

Languages. Abyssal, Common

Actions

Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the

Fiend
Monster card
Lamia [2/2]
Large Fiend, Chaotic Evil
4
13Armor Class
97Hit Points
40 ft.Speed
STR16+3
DEX13+1
CON15+2
INT14+2
WIS15+2
CHA16+3

Actions (cont.)

spellcasting ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion 1/Day Each: Geas, Major Image, Scrying

Bonus Actions

Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.

Fiend
Monster card

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Lamia — printable monster card

Large Fiend, Chaotic Evil

  • CR 4
  • Fiend
  • Large

Full stat block

Armor Class
13
Hit Points
97
Initiative
+1
Speed
40 ft.
Senses
Darkvision 60 ft.; Passive Perception 12
Languages
Abyssal, Common
Challenge Rating
4 (1,100 XP)
Proficiency bonus
+2
Skill proficiencies
Insight, Deception (expertise), Stealth (expertise)
Ability scores
STR DEX CON INT WIS CHA
16 +3 13 +1 15 +2 14 +2 15 +2 16 +3

Actions

Multiattack. The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.

Corrupting Touch. Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet. Failure: 13 (3d8) Psychic damage, and the target is cursed for 1 hour. Until the curse ends, the target has the Charmed and Poisoned conditions.

Spellcasting. The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13): At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion 1/Day Each: Geas, Major Image, Scrying

Bonus Actions

Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.

See also