MultiattackThe knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
GreatswordMelee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy CrossbowRanged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
REACTIONS
ParryTrigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Knight [1/2]Medium or Small Humanoid, Neutral
CR3
18Armor Class
52Hit Points
30 ft.Speed
STR16+3
DEX11+0
CON14+2
INT11+0
WIS11+0
CHA15+2
Initiative. +0
Senses. Passive Perception 10
Immunities. Frightened
Gear. Greatsword, Heavy Crossbow, Plate Armor
Languages. Common plus one other language
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Knight [2/2]Medium or Small Humanoid, Neutral
CR3
18Armor Class
52Hit Points
30 ft.Speed
STR16+3
DEX11+0
CON14+2
INT11+0
WIS11+0
CHA15+2
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Humanoid
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you.
This stat block is long: it continues on a second card instead of being truncated. Print both.
KnightHumanoid · CR 3
KnightMedium or Small Humanoid, Neutral
STR+316
DEX+011
CON+214
INT+011
WIS+011
CHA+215
AC18
HP52
CR3
SPD30 ft.
ACTIONS
MultiattackThe knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
GreatswordMelee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy CrossbowRanged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
REACTIONS
ParryTrigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Knight [1/2]Medium or Small Humanoid, Neutral
CR3
18Armor Class
52Hit Points
30 ft.Speed
STR16+3
DEX11+0
CON14+2
INT11+0
WIS11+0
CHA15+2
Initiative. +0
Senses. Passive Perception 10
Immunities. Frightened
Gear. Greatsword, Heavy Crossbow, Plate Armor
Languages. Common plus one other language
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Knight [2/2]Medium or Small Humanoid, Neutral
CR3
18Armor Class
52Hit Points
30 ft.Speed
STR16+3
DEX11+0
CON14+2
INT11+0
WIS11+0
CHA15+2
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
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Knight — printable monster card
Medium or Small Humanoid, Neutral
CR 3
Humanoid
Medium or Small
Full stat block
Armor Class
18
Hit Points
52
Initiative
+0
Speed
30 ft.
Senses
Passive Perception 10
Immunities
Frightened
Gear
Greatsword, Heavy Crossbow, Plate Armor
Languages
Common plus one other language
Challenge Rating
3 (700 XP)
Proficiency bonus
+2
Saving throw proficiencies
Constitution, Wisdom
Ability scores
STR
DEX
CON
INT
WIS
CHA
16+3
11+0
14+2
11+0
11+0
15+2
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.