The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
Initiative. +0
Senses. Passive Perception 10
Immunities. Frightened
Gear. Greatsword, Heavy Crossbow, Plate Armor
Languages. Common plus one other language
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
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Knight — printable monster card
Medium or Small Humanoid, Neutral
Full stat block
- Armor Class
- 18
- Hit Points
- 52
- Initiative
- +0
- Speed
- 30 ft.
- Senses
- Passive Perception 10
- Immunities
- Frightened
- Gear
- Greatsword, Heavy Crossbow, Plate Armor
- Languages
- Common plus one other language
- Challenge Rating
- 3 (700 XP)
- Proficiency bonus
- +2
- Saving throw proficiencies
- Constitution, Wisdom
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 +3 | 11 +0 | 14 +2 | 11 +0 | 11 +0 | 15 +2 |
Actions
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.