KnightHumanoid · CR 3
KnightMedium or Small Humanoid, Neutral
STR16+3DEX11+0CON14+2INT11+0WIS11+0CHA15+2
AC18HP52CR3SPD30 ft.
ACTIONS
Multiattack

The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword

Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow

Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

REACTIONS
Parry

Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Knight [1/2]
Medium or Small Humanoid, Neutral
3
18Armor Class
52Hit Points
30 ft.Speed
STR16+3
DEX11+0
CON14+2
INT11+0
WIS11+0
CHA15+2

Initiative. +0

Senses. Passive Perception 10

Immunities. Frightened

Gear. Greatsword, Heavy Crossbow, Plate Armor

Languages. Common plus one other language

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Humanoid
Monster card
Knight [2/2]
Medium or Small Humanoid, Neutral
3
18Armor Class
52Hit Points
30 ft.Speed
STR16+3
DEX11+0
CON14+2
INT11+0
WIS11+0
CHA15+2

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Humanoid
Monster card

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Knight — printable monster card

Medium or Small Humanoid, Neutral

  • CR 3
  • Humanoid
  • Medium or Small

Full stat block

Armor Class
18
Hit Points
52
Initiative
+0
Speed
30 ft.
Senses
Passive Perception 10
Immunities
Frightened
Gear
Greatsword, Heavy Crossbow, Plate Armor
Languages
Common plus one other language
Challenge Rating
3 (700 XP)
Proficiency bonus
+2
Saving throw proficiencies
Constitution, Wisdom
Ability scores
STR DEX CON INT WIS CHA
16 +3 11 +0 14 +2 11 +0 11 +0 15 +2

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

See also