Iron Golem [1/2]Construct · CR 16
Iron Golem [1/2]Large Construct, Unaligned
STR+724
DEX-19
CON+520
INT-43
WIS+011
CHA-51
AC20
HP252
CR16
SPD30 ft.

TRAITS

Fire AbsorptionWhenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable FormThe golem can’t shape-shift.

Iron Golem [2/2]Construct · CR 16
Iron Golem [2/2]Large Construct, Unaligned

TRAITS (cont.)

Magic ResistanceThe golem has Advantage on saving throws against spells and other magical effects.

ACTIONS

MultiattackThe golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Bladed ArmMelee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Fiery BoltRanged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.

Poison Breath (Recharge 6)Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.

Iron Golem [1/2]Large Construct, Unaligned
CR16
20Armor Class
252Hit Points
30 ft.Speed
STR24+7
DEX9-1
CON20+5
INT3-4
WIS11+0
CHA1-5

Initiative. +9

Senses. Darkvision 120 ft.; Passive Perception 10

Immunities. Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned

Languages. Understands Common plus two other languages but can’t speak

Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Construct
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Iron Golem [2/2]Large Construct, Unaligned
CR16
20Armor Class
252Hit Points
30 ft.Speed
STR24+7
DEX9-1
CON20+5
INT3-4
WIS11+0
CHA1-5

Actions

Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.

Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.

SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Construct
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com

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Iron Golem — printable monster card

Large Construct, Unaligned

  • CR 16
  • Construct
  • Large

Full stat block

Armor Class
20
Hit Points
252
Initiative
+9
Speed
30 ft.
Senses
Darkvision 120 ft.; Passive Perception 10
Immunities
Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Languages
Understands Common plus two other languages but can’t speak
Challenge Rating
16 (15,000 XP)
Proficiency bonus
+5
Ability scores
STR DEX CON INT WIS CHA
24 +7 9 -1 20 +5 3 -4 11 +0 1 -5

Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.

Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.

See also