Languages. Understands Common plus two other languages but can’t speak
Traits
Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Construct
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Iron Golem [2/2]Large Construct, Unaligned
CR16
20Armor Class
252Hit Points
30 ft.Speed
STR24+7
DEX9-1
CON20+5
INT3-4
WIS11+0
CHA1-5
Actions
Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Fiery Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.
Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Construct
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Iron Golem [1/2]Construct · CR 16
Iron Golem [1/2]Large Construct, Unaligned
STR+724
DEX-19
CON+520
INT-43
WIS+011
CHA-51
AC20
HP252
CR16
SPD30 ft.
TRAITS
Fire AbsorptionWhenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable FormThe golem can’t shape-shift.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Iron Golem [2/2]Construct · CR 16
Iron Golem [2/2]Large Construct, Unaligned
TRAITS (cont.)
Magic ResistanceThe golem has Advantage on saving throws against spells and other magical effects.
ACTIONS
MultiattackThe golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.
Bladed ArmMelee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.
Fiery BoltRanged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.
Poison Breath (Recharge 6)Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.