Invisible Stalker [1/2]Elemental · CR 6
Invisible Stalker [1/2]Large Elemental, Neutral
STR16+3DEX19+4CON14+2INT10+0WIS15+2CHA11+0
AC14HP97CR6SPD50 ft., Fly 50 ft. (hover)
TRAITS
Air Form

The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility

The stalker has the Invisible condition.

Invisible Stalker [2/2]Elemental · CR 6
Invisible Stalker [2/2]Large Elemental, Neutral
ACTIONS
Multiattack

The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe

Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.

Vortex

Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.

Invisible Stalker [1/2]
Large Elemental, Neutral
6
14Armor Class
97Hit Points
50 ft., Fly 50 ft. (hover)Speed
STR16+3
DEX19+4
CON14+2
INT10+0
WIS15+2
CHA11+0

Initiative. +7

Senses. Darkvision 60 ft.; Passive Perception 18

Resistances. Bludgeoning, Piercing, Slashing

Immunities. Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Languages. Common, Primordial (Auran)

Traits

Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Elemental
Monster card
Invisible Stalker [2/2]
Large Elemental, Neutral
6
14Armor Class
97Hit Points
50 ft., Fly 50 ft. (hover)Speed
STR16+3
DEX19+4
CON14+2
INT10+0
WIS15+2
CHA11+0

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.

Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.

Elemental
Monster card

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Invisible Stalker — printable monster card

Large Elemental, Neutral

  • CR 6
  • Elemental
  • Large

Full stat block

Armor Class
14
Hit Points
97
Initiative
+7
Speed
50 ft., Fly 50 ft. (hover)
Senses
Darkvision 60 ft.; Passive Perception 18
Resistances
Bludgeoning, Piercing, Slashing
Immunities
Poison; Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Languages
Common, Primordial (Auran)
Challenge Rating
6 (2,300 XP)
Proficiency bonus
+3
Skill proficiencies
Perception (expertise), Stealth (expertise)
Ability scores
STR DEX CON INT WIS CHA
16 +3 19 +4 14 +2 10 +0 15 +2 11 +0

Traits

Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.

Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.

See also