Air FormThe stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
InvisibilityThe stalker has the Invisible condition.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Invisible Stalker [2/2]Elemental · CR 6
Invisible Stalker [2/2]Large Elemental, Neutral
ACTIONS
MultiattackThe stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind SwipeMelee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
VortexConstitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.
Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Invisible Stalker [2/2]Large Elemental, Neutral
CR6
14Armor Class
97Hit Points
50 ft., Fly 50 ft. (hover)Speed
STR16+3
DEX19+4
CON14+2
INT10+0
WIS15+2
CHA11+0
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Elemental
Monster card
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
A tent card folds in half: the name faces the players, the stat block faces you. This stat block is long: it continues on a second tent card instead of being truncated. Print both.
This stat block is long: it continues on a second card instead of being truncated. Print both.
Invisible Stalker [1/2]Elemental · CR 6
Invisible Stalker [1/2]Large Elemental, Neutral
STR+316
DEX+419
CON+214
INT+010
WIS+215
CHA+011
AC14
HP97
CR6
SPD50 ft., Fly 50 ft. (hover)
TRAITS
Air FormThe stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
InvisibilityThe stalker has the Invisible condition.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Invisible Stalker [2/2]Elemental · CR 6
Invisible Stalker [2/2]Large Elemental, Neutral
ACTIONS
MultiattackThe stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind SwipeMelee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
VortexConstitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.
Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Invisible Stalker [2/2]Large Elemental, Neutral
CR6
14Armor Class
97Hit Points
50 ft., Fly 50 ft. (hover)Speed
STR16+3
DEX19+4
CON14+2
INT10+0
WIS15+2
CHA11+0
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.
SRD 5.2.1 · CC BY 4.0 · bluedungeoncraft.com
Pick “Save as PDF” as the destination in the print dialog.
Air Form. The stalker can enter an enemy’s space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Invisibility. The stalker has the Invisible condition.
Actions
Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.
Wind Swipe. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.
Vortex. Constitution Saving Throw: DC 14, one Large or smaller creature in the stalker’s space. Failure: 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can’t cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker’s turns.