When the incubus finishes a Long Rest, it can shape-shift into a Succubus, using that stat block instead of this one. Any equipment it is wearing or carrying isn’t transformed.
The incubus makes two Restless Touch attacks.
Melee Attack Roll: +7, reach 5 ft. Hit: 15 (3d6 + 5) Psychic damage, and the target is cursed for 24 hours or until the incubus dies. Until the curse ends, the target gains no benefit from finishing Short Rests.
Wisdom Saving Throw: DC 15, one creature the incubus can see within 60 feet. Failure: If the target has 20 Hit Points or fewer, it has the Unconscious condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it. Otherwise, the target takes 18 (4d8) Psychic damage.
Initiative. +3
Senses. Darkvision 60 ft.; Passive Perception 15
Resistances. Cold, Fire, Poison, Psychic
Languages. Abyssal, Common, Infernal; telepathy 60 ft.
Traits
Succubus Form. When the incubus finishes a Long Rest, it can shape-shift into a Succubus, using that stat block instead of this one. Any equipment it is wearing or carrying isn’t transformed.
Actions
Multiattack. The incubus makes two Restless Touch attacks.
Restless Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 15 (3d6 +
Actions (cont.)
5) Psychic damage, and the target is cursed for 24 hours or until the incubus dies. Until the curse ends, the target gains no benefit from finishing Short Rests.
Spellcasting. The incubus casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15): At Will: Disguise Self, Etherealness 1/Day Each: Dream, Hypnotic Pattern
Bonus Actions
Nightmare (Recharge 6). Wisdom Saving Throw: DC 15, one creature the incubus can see within 60 feet. Failure: If the target has 20 Hit Points or fewer, it has the Unconscious condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it. Otherwise, the target takes 18 (4d8)
Bonus Actions (cont.)
Psychic damage.
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Incubus — printable monster card
Medium Fiend, Neutral Evil
Full stat block
- Armor Class
- 15
- Hit Points
- 66
- Initiative
- +3
- Speed
- 30 ft., Fly 60 ft.
- Senses
- Darkvision 60 ft.; Passive Perception 15
- Resistances
- Cold, Fire, Poison, Psychic
- Languages
- Abyssal, Common, Infernal; telepathy 60 ft.
- Challenge Rating
- 4 (1,100 XP)
- Proficiency bonus
- +2
- Skill proficiencies
- Deception (expertise), Insight (expertise), Perception (expertise), Persuasion (expertise), Stealth (expertise)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 -1 | 17 +3 | 13 +1 | 15 +2 | 12 +1 | 20 +5 |
Traits
Succubus Form. When the incubus finishes a Long Rest, it can shape-shift into a Succubus, using that stat block instead of this one. Any equipment it is wearing or carrying isn’t transformed.
Actions
Multiattack. The incubus makes two Restless Touch attacks.
Restless Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 15 (3d6 + 5) Psychic damage, and the target is cursed for 24 hours or until the incubus dies. Until the curse ends, the target gains no benefit from finishing Short Rests.
Spellcasting. The incubus casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15): At Will: Disguise Self, Etherealness 1/Day Each: Dream, Hypnotic Pattern
Bonus Actions
Nightmare (Recharge 6). Wisdom Saving Throw: DC 15, one creature the incubus can see within 60 feet. Failure: If the target has 20 Hit Points or fewer, it has the Unconscious condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it. Otherwise, the target takes 18 (4d8) Psychic damage.