Incubus [1/2]Fiend · CR 4
Incubus [1/2]Medium Fiend, Neutral Evil
STR8-1DEX17+3CON13+1INT15+2WIS12+1CHA20+5
AC15HP66CR4SPD30 ft., Fly 60 ft.
TRAITS
Succubus Form

When the incubus finishes a Long Rest, it can shape-shift into a Succubus, using that stat block instead of this one. Any equipment it is wearing or carrying isn’t transformed.

Incubus [2/2]Fiend · CR 4
Incubus [2/2]Medium Fiend, Neutral Evil
ACTIONS
Multiattack

The incubus makes two Restless Touch attacks.

Restless Touch

Melee Attack Roll: +7, reach 5 ft. Hit: 15 (3d6 + 5) Psychic damage, and the target is cursed for 24 hours or until the incubus dies. Until the curse ends, the target gains no benefit from finishing Short Rests.

BONUS ACTIONS
Nightmare (Recharge 6)

Wisdom Saving Throw: DC 15, one creature the incubus can see within 60 feet. Failure: If the target has 20 Hit Points or fewer, it has the Unconscious condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it. Otherwise, the target takes 18 (4d8) Psychic damage.

Incubus [1/3]
Medium Fiend, Neutral Evil
4
15Armor Class
66Hit Points
30 ft., Fly 60 ft.Speed
STR8-1
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA20+5

Initiative. +3

Senses. Darkvision 60 ft.; Passive Perception 15

Resistances. Cold, Fire, Poison, Psychic

Languages. Abyssal, Common, Infernal; telepathy 60 ft.

Traits

Succubus Form. When the incubus finishes a Long Rest, it can shape-shift into a Succubus, using that stat block instead of this one. Any equipment it is wearing or carrying isn’t transformed.

Actions

Multiattack. The incubus makes two Restless Touch attacks.

Restless Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 15 (3d6 +

Fiend
Monster card
Incubus [2/3]
Medium Fiend, Neutral Evil
4
15Armor Class
66Hit Points
30 ft., Fly 60 ft.Speed
STR8-1
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA20+5

Actions (cont.)

5) Psychic damage, and the target is cursed for 24 hours or until the incubus dies. Until the curse ends, the target gains no benefit from finishing Short Rests.

Spellcasting. The incubus casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15): At Will: Disguise Self, Etherealness 1/Day Each: Dream, Hypnotic Pattern

Bonus Actions

Nightmare (Recharge 6). Wisdom Saving Throw: DC 15, one creature the incubus can see within 60 feet. Failure: If the target has 20 Hit Points or fewer, it has the Unconscious condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it. Otherwise, the target takes 18 (4d8)

Fiend
Monster card
Incubus [3/3]
Medium Fiend, Neutral Evil
4
15Armor Class
66Hit Points
30 ft., Fly 60 ft.Speed
STR8-1
DEX17+3
CON13+1
INT15+2
WIS12+1
CHA20+5

Bonus Actions (cont.)

Psychic damage.

Fiend
Monster card

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Incubus — printable monster card

Medium Fiend, Neutral Evil

  • CR 4
  • Fiend
  • Medium

Full stat block

Armor Class
15
Hit Points
66
Initiative
+3
Speed
30 ft., Fly 60 ft.
Senses
Darkvision 60 ft.; Passive Perception 15
Resistances
Cold, Fire, Poison, Psychic
Languages
Abyssal, Common, Infernal; telepathy 60 ft.
Challenge Rating
4 (1,100 XP)
Proficiency bonus
+2
Skill proficiencies
Deception (expertise), Insight (expertise), Perception (expertise), Persuasion (expertise), Stealth (expertise)
Ability scores
STR DEX CON INT WIS CHA
8 -1 17 +3 13 +1 15 +2 12 +1 20 +5

Traits

Succubus Form. When the incubus finishes a Long Rest, it can shape-shift into a Succubus, using that stat block instead of this one. Any equipment it is wearing or carrying isn’t transformed.

Actions

Multiattack. The incubus makes two Restless Touch attacks.

Restless Touch. Melee Attack Roll: +7, reach 5 ft. Hit: 15 (3d6 + 5) Psychic damage, and the target is cursed for 24 hours or until the incubus dies. Until the curse ends, the target gains no benefit from finishing Short Rests.

Spellcasting. The incubus casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 15): At Will: Disguise Self, Etherealness 1/Day Each: Dream, Hypnotic Pattern

Bonus Actions

Nightmare (Recharge 6). Wisdom Saving Throw: DC 15, one creature the incubus can see within 60 feet. Failure: If the target has 20 Hit Points or fewer, it has the Unconscious condition for 1 hour, until it takes damage, or until a creature within 5 feet of it takes an action to wake it. Otherwise, the target takes 18 (4d8) Psychic damage.

See also